Changes between Version 1 and Version 2 of AngleforWebGL


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Timestamp:
Jan 5, 2021 2:45:11 PM (3 years ago)
Author:
Jon Davis
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  • AngleforWebGL

    v1 v2  
     1== ANGLE and WebGL 2.0 in WebKit ==
     2''by @dino (Apple), @James Darpinian (Google), @Kimmo Kinnunen (Apple)'' [https://docs.google.com/presentation/d/1ilUE_r5WNGlRhfGx71XH1E3CdTEpN1btGiQF4808AC8/edit?usp=sharing Slide Deck]
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     4WebKit has integrated the ANGLE project as its primary WebGL backend, significantly improving compatibility with other browsers, and enabling a conformant WebGL 2.0 in WebKit. This talk describes how ANGLE works from WebKit’s perspective, status of the project, and offers advice to other ports on switching to ANGLE.
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    16''kbr:'' Talks about background. Mentions that WebGL2 shipped in 2017 in Firefox and Chrome, but not on iOS. WebGL1 only gained traction with iOS implementation, so iOS support for WebGL2 is important
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