Subject: RE: [webkit-dev] Question to the Adobe ApolloWebKit developers, tips and tricks to getting your "branch" to compile.
Date: Fri, 27 Jul 2007 14:02:37 -0700
From: "Chris Brichford"
Some assembly is required. :). First thing you will need to do is download
some libraries our port depends on.
When compiling on windows you will need:
icu from http://www.icu-project.org/download/ (we are using version 3.4.1).
Libxml from ftp://xmlsoft.org/libxml2/
Libxslt from ftp://xmlsoft.org/libxslt/
Loki from http://sourceforge.net/projects/loki-lib/ ( We'll probably remove
this dependency in the future ).
You will also need cygwin ( http://www.cygwin.com ) with at least the following
packages and their dependencies:
Bash
Bison
Cygutils
Flex
Gawk
Gcc-G++
Gperf
Make
Perl
When compiling on mac you will just need:
Loki from http://sourceforge.net/projects/loki-lib/ ( We'll probably remove
this dependency in the future ).
You will want to arrange the source tree as follows:
someDirectory/A/B/WebCore/...
someDirectory/A/B/JavaScriptCore/...
someDirectory/A/B/WebKit/...
someDirectory/SDK/libxml/...
someDirectory/SDK/libxslt/...
someDirectory/SDK/loki/...
someDirectory/SDK/icu/source/...
If you are compiling on windows, then you will want to create new sln file that
references:
someDirectory/A/B/WebCore/WebCore.apolloproj/win/WebCore.vc2005.vcproj
someDirectory/A/B/JavaScriptCore/JavaScriptCore.apolloproj/win/JavaScriptCore.vc2005.vcproj
someDirectory/A/B/WebKit/WebKit.apolloproj/win/WebKit.vc2005.vcproj
On mac if you arrange the source tree as describe above there is a good chance
things should just build. The build output on both mac and windows will be in
someDirectory/build/...
That should get the project to compile. To link you will have to build libxml,
libxslt, and icu ( Loki does not need to be built because WebKit/apollo just
some of its header files ) and change the project settings on WebKit's project
file to link against the version you built. You can either build static or
dynamic libraries for libxml, libxslt, and icu. We build those libraries as static
libs.
Hope this helps,
Chris Brichford
Adobe Systems Inc.