= Write Your Own Render Object = Eric Siedel Dirk Pranke, scribe * Goal: give you some comfort if you have to write a rendering patch next week * Give you some idea about how to create a new object * There is an intro talk on Youtube from Eric from a few years ago on this ... * There is a page linking to Hyatt's blog posts * There are render objects and a render tree * There is also a line box tree that does text handling and line - we're largely going to ignore this * Everything with "inline" in the name * There is also RenderLayer, which can mostly be ignored unless you're doing compositing or other more advanced things The RenderTree is kind of like a scene list/graph or a display list - it's a fast way of figuring out what to draw rather than having to go back to the DOM == Class hierarchy == * RenderObject * RenderText - holds text and keeps a line box tree. Some things need different styling and become subclasses, e.g. * RenderCombineText, RenderTextFragment, etc. * RenderBoxModelObject - where most new elements come in for elements in the CSS box model (there are either inline or boxes in the CSS box model) * RenderBlock - if you have text children that need to flow or if you need to be a containing block * RenderInline - for SPAN, etc. ... are rendered by their containing block * What do you subclass from? * RenderBlock - if you have children * RenderFixed - if you are a single element with a fixed size * RenderObject - if you need to do something unusual * What do you need to implement? * layout() * paint() First figure out how big you are : figure out your width. then size your kids, and then compute your height as necessary to fit everything == Pause for Questions - what do people want to know about? == * transforms? * RenderText vs inline text boxes? * xpos / ypos ? have been replaced by accumulated offsets - how do these relate to absolute positioning? * logical vs. physical coordinate spaces (e.g., RTL - does x mean "from left" or "from start")? == Transforms == * done in two separate parts of the tree, one for html/css, one for svg * for html/css, done in RenderLayer - the layer handles transforms, masking, clipping, etc. RenderObjects are supposed to be dumb. * in svg, all of the objects know how to handle transforms intrinsically == RenderText vs. InlineTextBox == * parts of the render tree are dumb and just contain data (e.g., text nodes) - these don't layout or paint themselves. In this case the containing object creates a list of lines of text (the line box tree) and the containing object may have to deal with RTL direction, ligatures, etc. * A RenderTextFragment splits off the first letter to handle "first-letter" * "first-line" is split off into a different InlineText box *