'''Overview''' WebGL can be enabled by setting {{{QWebSettings::WebGLEnabled}}} in your application. In addition, {{{QWebSettings::AcceleratedCompositingEnabled}}} needs to be enabled. For performance reasons, at the moment WebGL is scoped to work only together with accelerated compositing. For the best performance, you should use {{{QGraphicsWebView}}} with {{{QGLWidget}}} viewport. With this configuration QtWebKit is able to texture map the WebGL canvas directly. Otherwise, it has to do expensive memory copying into canvas image buffer for each frame. In order to compile the WebGL support, use the following command-line: {{{ Tools/Scripts/build-webkit --qt --3d-canvas }}} For QtTestBrowser, use command-line options {{{-graphicsbased -gl-viewport -webgl}}} to enable WebGL. '''LayoutTests for WebGL''' Layout tests for WebGL work with QtWebKit: * {{{LayoutTestsControllerQt}}} has support for enforcing WebGL support in {{{overridePreference()}}}. This used by WebGL test cases to enable WebGL support. * {{{DumpRenderTreeQt}}} enables QGraphicsWebView for layout tests if environment variable {{{QT_DRT_WEBVIEW_MODE}}} is enabled. * Accelerated compositing is enabled by default in {{{QWebSettings}}} and DumpRenderTree does not touch to that option. The correct command-line for running layout tests is {{{ QT_DRT_WEBVIEW_MODE=graphics WebKitTools/Scripts/run-webkit-tests --qt }}} '''Some real-world test cases''' Here are some pages that might be useful for testing: * http://helloracer.com/webgl/ '''Things left to do''' * [Qt] When we render WebGL offscreen, color conversion cost a lot of CPU cycles * https://bugs.webkit.org/show_bug.cgi?id=40884 * https://bugs.webkit.org/show_bug.cgi?id=56740 * This is important optimization for render-to-image and printing use cases. * Create autotest suite Source/WebKit/qt/tests * Test implementation on Symbian and fix possible defects. * [Qt] QWebPage with WebGL content crashes when rendering if no QWebView parent * https://bugs.webkit.org/show_bug.cgi?id=54138