Changeset 203956 in webkit
- Timestamp:
- Jul 31, 2016 4:36:20 PM (8 years ago)
- Location:
- trunk/Source/WebCore
- Files:
-
- 29 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Source/WebCore/ChangeLog
r203955 r203956 1 2016-07-31 Chris Dumez <cdumez@apple.com> 2 3 Drop [StrictTypeChecking] in cases where it is a no-op 4 https://bugs.webkit.org/show_bug.cgi?id=160387 5 6 Reviewed by Darin Adler. 7 8 Drop [StrictTypeChecking] in cases where it is a no-op. After r203949 & r203950, 9 [StrictTypeChecking] only has an impact when used on operation parameters of 10 string types and is currently used as a workaround for bugs in our overload 11 resolution algorithm. 12 13 * Modules/mediastream/RTCPeerConnection.idl: 14 * Modules/mediastream/RTCRtpSender.idl: 15 * bindings/scripts/test/TestObj.idl: 16 * bindings/scripts/test/TestTypedefs.idl: 17 * html/canvas/ANGLEInstancedArrays.idl: 18 * html/canvas/OESVertexArrayObject.idl: 19 * html/canvas/WebGL2RenderingContext.idl: 20 * html/canvas/WebGLDebugShaders.idl: 21 * html/canvas/WebGLLoseContext.idl: 22 * html/canvas/WebGLRenderingContextBase.idl: 23 * svg/SVGAngle.idl: 24 * svg/SVGColor.idl: 25 * svg/SVGLength.idl: 26 * svg/SVGLengthList.idl: 27 * svg/SVGMatrix.idl: 28 * svg/SVGNumberList.idl: 29 * svg/SVGPaint.idl: 30 * svg/SVGPathSegList.idl: 31 * svg/SVGPoint.idl: 32 * svg/SVGPointList.idl: 33 * svg/SVGStringList.idl: 34 * svg/SVGTransform.idl: 35 * svg/SVGTransformList.idl: 36 1 37 2016-07-31 Nan Wang <n_wang@apple.com> 2 38 -
trunk/Source/WebCore/Modules/mediastream/RTCPeerConnection.idl
r202376 r203956 46 46 sequence<RTCRtpTransceiver> getTransceivers(); 47 47 48 [PrivateIdentifier, PublicIdentifier, StrictTypeChecking,RaisesException] RTCRtpSender addTrack(MediaStreamTrack track, MediaStream... streams);49 [PrivateIdentifier, PublicIdentifier, StrictTypeChecking,RaisesException] void removeTrack(RTCRtpSender sender);48 [PrivateIdentifier, PublicIdentifier, RaisesException] RTCRtpSender addTrack(MediaStreamTrack track, MediaStream... streams); 49 [PrivateIdentifier, PublicIdentifier, RaisesException] void removeTrack(RTCRtpSender sender); 50 50 51 [ StrictTypeChecking,RaisesException] RTCRtpTransceiver addTransceiver(MediaStreamTrack track, optional RTCRtpTransceiverInit init);52 [ StrictTypeChecking,RaisesException] RTCRtpTransceiver addTransceiver(DOMString kind, optional RTCRtpTransceiverInit init);51 [RaisesException] RTCRtpTransceiver addTransceiver(MediaStreamTrack track, optional RTCRtpTransceiverInit init); 52 [RaisesException] RTCRtpTransceiver addTransceiver(DOMString kind, optional RTCRtpTransceiverInit init); 53 53 54 54 // Legacy MediaSream-based API (implemented on top of the RTP Media API) -
trunk/Source/WebCore/Modules/mediastream/RTCRtpSender.idl
r202026 r203956 34 34 readonly attribute MediaStreamTrack? track; 35 35 36 [ StrictTypeChecking,RaisesException] Promise replaceTrack(MediaStreamTrack withTrack);36 [RaisesException] Promise replaceTrack(MediaStreamTrack withTrack); 37 37 }; -
trunk/Source/WebCore/bindings/scripts/test/GObject/WebKitDOMTestObj.cpp
r203951 r203956 1953 1953 } 1954 1954 1955 gboolean webkit_dom_test_obj_strict_function(WebKitDOMTestObj* self, const gchar* str, gfloat a, glong b, GError** error)1956 {1957 WebCore::JSMainThreadNullState state;1958 g_return_val_if_fail(WEBKIT_DOM_IS_TEST_OBJ(self), FALSE);1959 g_return_val_if_fail(str, FALSE);1960 g_return_val_if_fail(!error || !*error, FALSE);1961 WebCore::TestObj* item = WebKit::core(self);1962 WTF::String convertedStr = WTF::String::fromUTF8(str);1963 WebCore::ExceptionCode ec = 0;1964 gboolean result = item->strictFunction(convertedStr, a, b, ec);1965 if (ec) {1966 WebCore::ExceptionCodeDescription ecdesc(ec);1967 g_set_error_literal(error, g_quark_from_string("WEBKIT_DOM"), ecdesc.code, ecdesc.name);1968 }1969 return result;1970 }1971 1972 gboolean webkit_dom_test_obj_strict_function_with_array(WebKitDOMTestObj* self, WebKitDOMTestObj* objArg, glong array, GError** error)1973 {1974 WebCore::JSMainThreadNullState state;1975 g_return_val_if_fail(WEBKIT_DOM_IS_TEST_OBJ(self), FALSE);1976 g_return_val_if_fail(WEBKIT_DOM_IS_TEST_OBJ(objArg), FALSE);1977 g_return_val_if_fail(WEBKIT_DOM_IS_LONG[](array), FALSE);1978 g_return_val_if_fail(!error || !*error, FALSE);1979 WebCore::TestObj* item = WebKit::core(self);1980 WebCore::TestObj* convertedObjArg = WebKit::core(objArg);1981 WebCore::long[]* convertedArray = WebKit::core(array);1982 WebCore::ExceptionCode ec = 0;1983 gboolean result = item->strictFunctionWithArray(*convertedObjArg, array, ec);1984 if (ec) {1985 WebCore::ExceptionCodeDescription ecdesc(ec);1986 g_set_error_literal(error, g_quark_from_string("WEBKIT_DOM"), ecdesc.code, ecdesc.name);1987 }1988 return result;1989 }1990 1991 1955 void webkit_dom_test_obj_variadic_string_method(WebKitDOMTestObj* self, const gchar* head, ...) 1992 1956 { -
trunk/Source/WebCore/bindings/scripts/test/GObject/WebKitDOMTestObj.h
r203951 r203956 901 901 902 902 /** 903 * webkit_dom_test_obj_strict_function:904 * @self: A #WebKitDOMTestObj905 * @str: A #gchar906 * @a: A #gfloat907 * @b: A #glong908 * @error: #GError909 *910 * Returns: A #gboolean911 *912 * Stability: Unstable913 **/914 WEBKIT_API gboolean915 webkit_dom_test_obj_strict_function(WebKitDOMTestObj* self, const gchar* str, gfloat a, glong b, GError** error);916 917 /**918 * webkit_dom_test_obj_strict_function_with_array:919 * @self: A #WebKitDOMTestObj920 * @objArg: A #WebKitDOMTestObj921 * @array: A #glong922 * @error: #GError923 *924 * Returns: A #gboolean925 *926 * Stability: Unstable927 **/928 WEBKIT_API gboolean929 webkit_dom_test_obj_strict_function_with_array(WebKitDOMTestObj* self, WebKitDOMTestObj* objArg, glong array, GError** error);930 931 /**932 903 * webkit_dom_test_obj_variadic_string_method: 933 904 * @self: A #WebKitDOMTestObj -
trunk/Source/WebCore/bindings/scripts/test/JS/JSTestObj.cpp
r203951 r203956 692 692 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionImmutablePointFunction(JSC::ExecState*); 693 693 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionOrange(JSC::ExecState*); 694 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionStrictFunction(JSC::ExecState*);695 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionStrictFunctionWithSequence(JSC::ExecState*);696 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionStrictFunctionWithArray(JSC::ExecState*);697 694 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionVariadicStringMethod(JSC::ExecState*); 698 695 JSC::EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionVariadicDoubleMethod(JSC::ExecState*); … … 1266 1263 { "immutablePointFunction", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionImmutablePointFunction), (intptr_t) (0) } }, 1267 1264 { "orange", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionOrange), (intptr_t) (0) } }, 1268 { "strictFunction", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionStrictFunction), (intptr_t) (3) } },1269 { "strictFunctionWithSequence", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionStrictFunctionWithSequence), (intptr_t) (2) } },1270 { "strictFunctionWithArray", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionStrictFunctionWithArray), (intptr_t) (2) } },1271 1265 { "variadicStringMethod", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionVariadicStringMethod), (intptr_t) (1) } }, 1272 1266 { "variadicDoubleMethod", JSC::Function, NoIntrinsic, { (intptr_t)static_cast<NativeFunction>(jsTestObjPrototypeFunctionVariadicDoubleMethod), (intptr_t) (1) } }, … … 5872 5866 } 5873 5867 5874 EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionStrictFunction(ExecState* state)5875 {5876 JSValue thisValue = state->thisValue();5877 auto castedThis = jsDynamicCast<JSTestObj*>(thisValue);5878 if (UNLIKELY(!castedThis))5879 return throwThisTypeError(*state, "TestObject", "strictFunction");5880 ASSERT_GC_OBJECT_INHERITS(castedThis, JSTestObj::info());5881 auto& impl = castedThis->wrapped();5882 if (UNLIKELY(state->argumentCount() < 3))5883 return throwVMError(state, createNotEnoughArgumentsError(state));5884 ExceptionCode ec = 0;5885 auto str = state->argument(0).toWTFString(state);5886 if (UNLIKELY(state->hadException()))5887 return JSValue::encode(jsUndefined());5888 auto a = convert<float>(*state, state->argument(1), ShouldAllowNonFinite::Yes);5889 if (UNLIKELY(state->hadException()))5890 return JSValue::encode(jsUndefined());5891 auto b = convert<int32_t>(*state, state->argument(2), NormalConversion);5892 if (UNLIKELY(state->hadException()))5893 return JSValue::encode(jsUndefined());5894 JSValue result = jsBoolean(impl.strictFunction(WTFMove(str), WTFMove(a), WTFMove(b), ec));5895 5896 setDOMException(state, ec);5897 return JSValue::encode(result);5898 }5899 5900 EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionStrictFunctionWithSequence(ExecState* state)5901 {5902 JSValue thisValue = state->thisValue();5903 auto castedThis = jsDynamicCast<JSTestObj*>(thisValue);5904 if (UNLIKELY(!castedThis))5905 return throwThisTypeError(*state, "TestObject", "strictFunctionWithSequence");5906 ASSERT_GC_OBJECT_INHERITS(castedThis, JSTestObj::info());5907 auto& impl = castedThis->wrapped();5908 if (UNLIKELY(state->argumentCount() < 2))5909 return throwVMError(state, createNotEnoughArgumentsError(state));5910 ExceptionCode ec = 0;5911 TestObj* objArg = nullptr;5912 if (!state->argument(0).isUndefinedOrNull()) {5913 objArg = JSTestObj::toWrapped(state->uncheckedArgument(0));5914 if (UNLIKELY(!objArg))5915 return throwArgumentTypeError(*state, 0, "objArg", "TestObject", "strictFunctionWithSequence", "TestObj");5916 }5917 auto a = toNativeArray<uint32_t>(*state, state->argument(1));5918 if (UNLIKELY(state->hadException()))5919 return JSValue::encode(jsUndefined());5920 JSValue result = jsBoolean(impl.strictFunctionWithSequence(WTFMove(objArg), WTFMove(a), ec));5921 5922 setDOMException(state, ec);5923 return JSValue::encode(result);5924 }5925 5926 EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionStrictFunctionWithArray(ExecState* state)5927 {5928 JSValue thisValue = state->thisValue();5929 auto castedThis = jsDynamicCast<JSTestObj*>(thisValue);5930 if (UNLIKELY(!castedThis))5931 return throwThisTypeError(*state, "TestObject", "strictFunctionWithArray");5932 ASSERT_GC_OBJECT_INHERITS(castedThis, JSTestObj::info());5933 auto& impl = castedThis->wrapped();5934 if (UNLIKELY(state->argumentCount() < 2))5935 return throwVMError(state, createNotEnoughArgumentsError(state));5936 ExceptionCode ec = 0;5937 auto objArg = JSTestObj::toWrapped(state->argument(0));5938 if (UNLIKELY(!objArg))5939 return throwArgumentTypeError(*state, 0, "objArg", "TestObject", "strictFunctionWithArray", "TestObj");5940 auto array = toNativeArray<int32_t>(*state, state->argument(1));5941 if (UNLIKELY(state->hadException()))5942 return JSValue::encode(jsUndefined());5943 JSValue result = jsBoolean(impl.strictFunctionWithArray(*objArg, WTFMove(array), ec));5944 5945 setDOMException(state, ec);5946 return JSValue::encode(result);5947 }5948 5949 5868 EncodedJSValue JSC_HOST_CALL jsTestObjPrototypeFunctionVariadicStringMethod(ExecState* state) 5950 5869 { -
trunk/Source/WebCore/bindings/scripts/test/ObjC/DOMTestObj.h
r203951 r203956 214 214 - (DOMSVGPoint *)immutablePointFunction; 215 215 - (void)orange; 216 - (BOOL)strictFunction:(NSString *)str a:(float)a b:(int)b;217 216 - (void)any:(float)a b:(int)b; 218 217 - (void)attachShadowRoot:(DOMTestDictionary *)init; -
trunk/Source/WebCore/bindings/scripts/test/ObjC/DOMTestObj.mm
r203951 r203956 1604 1604 } 1605 1605 1606 - (BOOL)strictFunction:(NSString *)str a:(float)a b:(int)b1607 {1608 WebCore::JSMainThreadNullState state;1609 WebCore::ExceptionCode ec = 0;1610 BOOL result = IMPL->strictFunction(str, a, b, ec);1611 WebCore::raiseOnDOMError(ec);1612 return result;1613 }1614 1615 1606 - (void)any:(float)a b:(int)b 1616 1607 { -
trunk/Source/WebCore/bindings/scripts/test/TestObj.idl
r203949 r203956 309 309 [ImplementedAs=banana] void orange(); 310 310 [ImplementedAs=blueberry] attribute long strawberry; 311 312 [StrictTypeChecking, RaisesException] boolean strictFunction(DOMString str, unrestricted float a, long b);313 314 [StrictTypeChecking, RaisesException] boolean strictFunctionWithSequence(TestObj? objArg, sequence<unsigned long> a);315 [StrictTypeChecking, RaisesException] boolean strictFunctionWithArray(TestObj objArg, long[] array);316 311 317 312 // ObjectiveC reserved words. -
trunk/Source/WebCore/bindings/scripts/test/TestTypedefs.idl
r199970 r203956 41 41 static readonly attribute T TestSubObj; 42 42 43 [StrictTypeChecking]void func(optional ARRAY_OF_LONGS x = []);43 void func(optional ARRAY_OF_LONGS x = []); 44 44 45 45 void setShadow(DOUBLE width, DOUBLE height, unrestricted float blur, [StrictTypeChecking] optional STRING color, optional DOUBLE alpha); -
trunk/Source/WebCore/html/canvas/ANGLEInstancedArrays.idl
r162565 r203956 31 31 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE; 32 32 33 [StrictTypeChecking]void drawArraysInstancedANGLE(unsigned long mode, long first, long count, long primcount);34 [StrictTypeChecking]void drawElementsInstancedANGLE(unsigned long mode, long count, unsigned long type, long long offset, long primcount);35 [StrictTypeChecking]void vertexAttribDivisorANGLE(unsigned long index, unsigned long divisor);33 void drawArraysInstancedANGLE(unsigned long mode, long first, long count, long primcount); 34 void drawElementsInstancedANGLE(unsigned long mode, long count, unsigned long type, long long offset, long primcount); 35 void vertexAttribDivisorANGLE(unsigned long index, unsigned long divisor); 36 36 }; -
trunk/Source/WebCore/html/canvas/OESVertexArrayObject.idl
r200299 r203956 32 32 const unsigned long VERTEX_ARRAY_BINDING_OES = 0x85B5; 33 33 34 [StrictTypeChecking]WebGLVertexArrayObjectOES createVertexArrayOES();35 [StrictTypeChecking]void deleteVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject = null);36 [StrictTypeChecking]boolean isVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject = null);37 [ StrictTypeChecking,RaisesException] void bindVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject = null);34 WebGLVertexArrayObjectOES createVertexArrayOES(); 35 void deleteVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject = null); 36 boolean isVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject = null); 37 [RaisesException] void bindVertexArrayOES(optional WebGLVertexArrayObjectOES? arrayObject = null); 38 38 }; -
trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl
r200298 r203956 333 333 334 334 /* Buffer objects */ 335 [StrictTypeChecking]void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);335 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 336 336 // MapBufferRange, in particular its read-only and write-only modes, 337 337 // can not be exposed safely to JavaScript. GetBufferSubData 338 338 // replaces it for the purpose of fetching data back from the GPU. 339 [StrictTypeChecking]void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer? returnedData);339 void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer? returnedData); 340 340 341 341 /* Framebuffer objects */ 342 [StrictTypeChecking]void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);343 [StrictTypeChecking]void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);344 [ StrictTypeChecking,Custom] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);345 [StrictTypeChecking]void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);346 [StrictTypeChecking]void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);347 [StrictTypeChecking]void readBuffer(GLenum src);342 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 343 void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 344 [Custom] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); 345 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments); 346 void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height); 347 void readBuffer(GLenum src); 348 348 349 349 /* Renderbuffer objects */ 350 [StrictTypeChecking]void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);350 void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 351 351 352 352 /* Texture objects */ 353 [StrictTypeChecking]void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);354 [StrictTypeChecking]void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);355 [StrictTypeChecking]void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);356 [StrictTypeChecking]void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? pixels);357 [StrictTypeChecking]void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? source);358 [StrictTypeChecking]void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? source);359 [StrictTypeChecking]void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? source);360 [StrictTypeChecking]void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? source);361 [StrictTypeChecking]void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);362 [StrictTypeChecking]void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView? data);363 [StrictTypeChecking]void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, ArrayBufferView? data);353 void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 354 void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 355 void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); 356 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? pixels); 357 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? source); 358 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? source); 359 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? source); 360 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? source); 361 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 362 void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView? data); 363 void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, ArrayBufferView? data); 364 364 365 365 /* Programs and shaders */ 366 [StrictTypeChecking]GLint getFragDataLocation(WebGLProgram? program, DOMString name);366 GLint getFragDataLocation(WebGLProgram? program, DOMString name); 367 367 368 368 /* Uniforms and attributes */ 369 [StrictTypeChecking]void uniform1ui(WebGLUniformLocation? location, GLuint v0);370 [StrictTypeChecking]void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);371 [StrictTypeChecking]void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);372 [StrictTypeChecking]void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);373 [StrictTypeChecking]void uniform1uiv(WebGLUniformLocation? location, Uint32Array? value);374 [StrictTypeChecking]void uniform2uiv(WebGLUniformLocation? location, Uint32Array? value);375 [StrictTypeChecking]void uniform3uiv(WebGLUniformLocation? location, Uint32Array? value);376 [StrictTypeChecking]void uniform4uiv(WebGLUniformLocation? location, Uint32Array? value);377 [StrictTypeChecking]void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value);378 [StrictTypeChecking]void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value);379 [StrictTypeChecking]void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value);380 [StrictTypeChecking]void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value);381 [StrictTypeChecking]void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value);382 [StrictTypeChecking]void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value);383 [StrictTypeChecking]void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);384 [StrictTypeChecking]void vertexAttribI4iv(GLuint index, Int32Array? v);385 [StrictTypeChecking]void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);386 [StrictTypeChecking]void vertexAttribI4uiv(GLuint index, Uint32Array? v);387 [StrictTypeChecking]void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);369 void uniform1ui(WebGLUniformLocation? location, GLuint v0); 370 void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); 371 void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); 372 void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 373 void uniform1uiv(WebGLUniformLocation? location, Uint32Array? value); 374 void uniform2uiv(WebGLUniformLocation? location, Uint32Array? value); 375 void uniform3uiv(WebGLUniformLocation? location, Uint32Array? value); 376 void uniform4uiv(WebGLUniformLocation? location, Uint32Array? value); 377 void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value); 378 void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value); 379 void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value); 380 void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value); 381 void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value); 382 void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array? value); 383 void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); 384 void vertexAttribI4iv(GLuint index, Int32Array? v); 385 void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 386 void vertexAttribI4uiv(GLuint index, Uint32Array? v); 387 void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); 388 388 389 389 /* Writing to the drawing buffer */ 390 [StrictTypeChecking]void vertexAttribDivisor(GLuint index, GLuint divisor);391 [StrictTypeChecking]void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);392 [StrictTypeChecking]void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);393 [StrictTypeChecking]void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);390 void vertexAttribDivisor(GLuint index, GLuint divisor); 391 void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); 392 void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); 393 void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); 394 394 395 395 /* Multiple Render Targets */ 396 [StrictTypeChecking]void drawBuffers(sequence<GLenum> buffers);397 [StrictTypeChecking]void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array? value);398 [StrictTypeChecking]void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array? value);399 [StrictTypeChecking]void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array? value);400 [StrictTypeChecking]void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);396 void drawBuffers(sequence<GLenum> buffers); 397 void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array? value); 398 void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array? value); 399 void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array? value); 400 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 401 401 402 402 /* Query Objects */ 403 [StrictTypeChecking]WebGLQuery createQuery();404 [StrictTypeChecking]void deleteQuery(WebGLQuery? query);405 [StrictTypeChecking]GLboolean isQuery(WebGLQuery? query);406 [StrictTypeChecking]void beginQuery(GLenum target, WebGLQuery? query);407 [StrictTypeChecking]void endQuery(GLenum target);408 [StrictTypeChecking]WebGLQuery getQuery(GLenum target, GLenum pname);409 [ StrictTypeChecking,Custom] any getQueryParameter(WebGLQuery? query, GLenum pname);403 WebGLQuery createQuery(); 404 void deleteQuery(WebGLQuery? query); 405 GLboolean isQuery(WebGLQuery? query); 406 void beginQuery(GLenum target, WebGLQuery? query); 407 void endQuery(GLenum target); 408 WebGLQuery getQuery(GLenum target, GLenum pname); 409 [Custom] any getQueryParameter(WebGLQuery? query, GLenum pname); 410 410 411 411 /* Sampler Objects */ 412 [StrictTypeChecking]WebGLSampler createSampler();413 [StrictTypeChecking]void deleteSampler(WebGLSampler? sampler);414 [StrictTypeChecking]GLboolean isSampler(WebGLSampler? sampler);415 [StrictTypeChecking]void bindSampler(GLuint unit, WebGLSampler? sampler);416 [StrictTypeChecking]void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param);417 [StrictTypeChecking]void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param);418 [ StrictTypeChecking,Custom] any getSamplerParameter(WebGLSampler? sampler, GLenum pname);412 WebGLSampler createSampler(); 413 void deleteSampler(WebGLSampler? sampler); 414 GLboolean isSampler(WebGLSampler? sampler); 415 void bindSampler(GLuint unit, WebGLSampler? sampler); 416 void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param); 417 void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param); 418 [Custom] any getSamplerParameter(WebGLSampler? sampler, GLenum pname); 419 419 420 420 /* Sync objects */ 421 [StrictTypeChecking]WebGLSync fenceSync(GLenum condition, GLbitfield flags);422 [StrictTypeChecking]GLboolean isSync(WebGLSync? sync);423 [StrictTypeChecking]void deleteSync(WebGLSync? sync);424 [StrictTypeChecking]GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout);425 [StrictTypeChecking]void waitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout);426 [ StrictTypeChecking,Custom] any getSyncParameter(WebGLSync? sync, GLenum pname);421 WebGLSync fenceSync(GLenum condition, GLbitfield flags); 422 GLboolean isSync(WebGLSync? sync); 423 void deleteSync(WebGLSync? sync); 424 GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout); 425 void waitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout); 426 [Custom] any getSyncParameter(WebGLSync? sync, GLenum pname); 427 427 428 428 /* Transform Feedback */ 429 [StrictTypeChecking]WebGLTransformFeedback createTransformFeedback();430 [StrictTypeChecking]void deleteTransformFeedback(WebGLTransformFeedback? id);431 [StrictTypeChecking]GLboolean isTransformFeedback(WebGLTransformFeedback? id);432 [StrictTypeChecking]void bindTransformFeedback(GLenum target, WebGLTransformFeedback? id);433 [StrictTypeChecking]void beginTransformFeedback(GLenum primitiveMode);434 [StrictTypeChecking]void endTransformFeedback();435 [StrictTypeChecking]void transformFeedbackVaryings(WebGLProgram? program, sequence<DOMString> varyings, GLenum bufferMode);436 [StrictTypeChecking]WebGLActiveInfo getTransformFeedbackVarying(WebGLProgram? program, GLuint index);437 [StrictTypeChecking]void pauseTransformFeedback();438 [StrictTypeChecking]void resumeTransformFeedback();429 WebGLTransformFeedback createTransformFeedback(); 430 void deleteTransformFeedback(WebGLTransformFeedback? id); 431 GLboolean isTransformFeedback(WebGLTransformFeedback? id); 432 void bindTransformFeedback(GLenum target, WebGLTransformFeedback? id); 433 void beginTransformFeedback(GLenum primitiveMode); 434 void endTransformFeedback(); 435 void transformFeedbackVaryings(WebGLProgram? program, sequence<DOMString> varyings, GLenum bufferMode); 436 WebGLActiveInfo getTransformFeedbackVarying(WebGLProgram? program, GLuint index); 437 void pauseTransformFeedback(); 438 void resumeTransformFeedback(); 439 439 440 440 /* Uniform Buffer Objects and Transform Feedback Buffers */ 441 [StrictTypeChecking]void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);442 [StrictTypeChecking]void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);443 [ StrictTypeChecking,Custom] any getIndexedParameter(GLenum target, GLuint index);444 [StrictTypeChecking]Uint32Array getUniformIndices(WebGLProgram? program, sequence<DOMString> uniformNames);445 [StrictTypeChecking]Int32Array getActiveUniforms(WebGLProgram? program, Uint32Array? uniformIndices, GLenum pname);446 [StrictTypeChecking]GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName);447 [ StrictTypeChecking,Custom] any getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname);448 [ StrictTypeChecking,Custom] any getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex);449 [StrictTypeChecking]void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);441 void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); 442 void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); 443 [Custom] any getIndexedParameter(GLenum target, GLuint index); 444 Uint32Array getUniformIndices(WebGLProgram? program, sequence<DOMString> uniformNames); 445 Int32Array getActiveUniforms(WebGLProgram? program, Uint32Array? uniformIndices, GLenum pname); 446 GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName); 447 [Custom] any getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname); 448 [Custom] any getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex); 449 void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 450 450 451 451 /* Vertex Array Objects */ 452 [StrictTypeChecking]WebGLVertexArrayObject createVertexArray();453 [StrictTypeChecking]void deleteVertexArray(WebGLVertexArrayObject? vertexArray);454 [StrictTypeChecking]GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);455 [StrictTypeChecking]void bindVertexArray(WebGLVertexArrayObject? vertexArray);452 WebGLVertexArrayObject createVertexArray(); 453 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); 454 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 455 void bindVertexArray(WebGLVertexArrayObject? vertexArray); 456 456 }; -
trunk/Source/WebCore/html/canvas/WebGLDebugShaders.idl
r199776 r203956 29 29 NoInterfaceObject, 30 30 ] interface WebGLDebugShaders { 31 [StrictTypeChecking]DOMString? getTranslatedShaderSource(WebGLShader? shader); // FIXME: The return value and the parameter should not be nullable.31 DOMString? getTranslatedShaderSource(WebGLShader? shader); // FIXME: The return value and the parameter should not be nullable. 32 32 }; -
trunk/Source/WebCore/html/canvas/WebGLLoseContext.idl
r159061 r203956 29 29 GenerateIsReachable=ImplWebGLRenderingContext, 30 30 ] interface WebGLLoseContext { 31 [StrictTypeChecking]void loseContext();32 [StrictTypeChecking]void restoreContext();31 void loseContext(); 32 void restoreContext(); 33 33 }; -
trunk/Source/WebCore/html/canvas/WebGLRenderingContextBase.idl
r200298 r203956 468 468 readonly attribute GLsizei drawingBufferHeight; 469 469 470 [ StrictTypeChecking,RaisesException] void activeTexture(GLenum texture);471 [ StrictTypeChecking,RaisesException] void attachShader(WebGLProgram? program, WebGLShader? shader);472 [ StrictTypeChecking,RaisesException] void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);473 [ StrictTypeChecking,RaisesException] void bindBuffer(GLenum target, WebGLBuffer? buffer);474 [ StrictTypeChecking,RaisesException] void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);475 [ StrictTypeChecking,RaisesException] void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);476 [ StrictTypeChecking,RaisesException] void bindTexture(GLenum target, WebGLTexture? texture);477 [StrictTypeChecking]void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);478 [StrictTypeChecking]void blendEquation(GLenum mode);479 [StrictTypeChecking]void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);480 [StrictTypeChecking]void blendFunc(GLenum sfactor, GLenum dfactor);481 [StrictTypeChecking]void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);482 [ StrictTypeChecking,RaisesException] void bufferData(GLenum target, ArrayBuffer data, GLenum usage);483 [ StrictTypeChecking,RaisesException] void bufferData(GLenum target, ArrayBufferView data, GLenum usage);484 [ StrictTypeChecking,RaisesException] void bufferData(GLenum target, GLsizeiptr size, GLenum usage);485 [ StrictTypeChecking,RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);486 [ StrictTypeChecking,RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data);487 488 [StrictTypeChecking]GLenum checkFramebufferStatus(GLenum target);489 [StrictTypeChecking]void clear(GLbitfield mask);490 [StrictTypeChecking]void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);491 [StrictTypeChecking]void clearDepth(GLclampf depth);492 [StrictTypeChecking]void clearStencil(GLint s);493 [StrictTypeChecking]void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);494 [ StrictTypeChecking,RaisesException] void compileShader(WebGLShader? shader);495 496 [StrictTypeChecking]void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,470 [RaisesException] void activeTexture(GLenum texture); 471 [RaisesException] void attachShader(WebGLProgram? program, WebGLShader? shader); 472 [RaisesException] void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name); 473 [RaisesException] void bindBuffer(GLenum target, WebGLBuffer? buffer); 474 [RaisesException] void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); 475 [RaisesException] void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); 476 [RaisesException] void bindTexture(GLenum target, WebGLTexture? texture); 477 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 478 void blendEquation(GLenum mode); 479 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 480 void blendFunc(GLenum sfactor, GLenum dfactor); 481 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 482 [RaisesException] void bufferData(GLenum target, ArrayBuffer data, GLenum usage); 483 [RaisesException] void bufferData(GLenum target, ArrayBufferView data, GLenum usage); 484 [RaisesException] void bufferData(GLenum target, GLsizeiptr size, GLenum usage); 485 [RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); 486 [RaisesException] void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data); 487 488 GLenum checkFramebufferStatus(GLenum target); 489 void clear(GLbitfield mask); 490 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 491 void clearDepth(GLclampf depth); 492 void clearStencil(GLint s); 493 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 494 [RaisesException] void compileShader(WebGLShader? shader); 495 496 void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, 497 497 GLsizei width, GLsizei height, GLint border, ArrayBufferView data); 498 [StrictTypeChecking]void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,498 void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 499 499 GLsizei width, GLsizei height, GLenum format, ArrayBufferView data); 500 500 501 [StrictTypeChecking]void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);502 [StrictTypeChecking]void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);503 504 [StrictTypeChecking]WebGLBuffer createBuffer();505 [StrictTypeChecking]WebGLFramebuffer createFramebuffer();506 [StrictTypeChecking]WebGLProgram createProgram();507 [StrictTypeChecking]WebGLRenderbuffer createRenderbuffer();508 [ StrictTypeChecking,RaisesException] WebGLShader createShader(GLenum type);509 [StrictTypeChecking]WebGLTexture createTexture();510 511 [StrictTypeChecking]void cullFace(GLenum mode);512 513 [StrictTypeChecking]void deleteBuffer(WebGLBuffer? buffer);514 [StrictTypeChecking]void deleteFramebuffer(WebGLFramebuffer? framebuffer);515 [StrictTypeChecking]void deleteProgram(WebGLProgram? program);516 [StrictTypeChecking]void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);517 [StrictTypeChecking]void deleteShader(WebGLShader? shader);518 [StrictTypeChecking]void deleteTexture(WebGLTexture? texture);519 520 [StrictTypeChecking]void depthFunc(GLenum func);521 [StrictTypeChecking]void depthMask(GLboolean flag);522 [StrictTypeChecking]void depthRange(GLclampf zNear, GLclampf zFar);523 [ StrictTypeChecking,RaisesException] void detachShader(WebGLProgram? program, WebGLShader? shader);524 [StrictTypeChecking]void disable(GLenum cap);525 [ StrictTypeChecking,RaisesException] void disableVertexAttribArray(GLuint index);526 [ StrictTypeChecking,RaisesException] void drawArrays(GLenum mode, GLint first, GLsizei count);527 [ StrictTypeChecking,RaisesException] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);528 529 [StrictTypeChecking]void enable(GLenum cap);530 [ StrictTypeChecking,RaisesException] void enableVertexAttribArray(GLuint index);531 [StrictTypeChecking]void finish();532 [StrictTypeChecking]void flush();533 [ StrictTypeChecking,RaisesException] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);534 [ StrictTypeChecking,RaisesException] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);535 [StrictTypeChecking]void frontFace(GLenum mode);536 [StrictTypeChecking]void generateMipmap(GLenum target);501 void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 502 void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 503 504 WebGLBuffer createBuffer(); 505 WebGLFramebuffer createFramebuffer(); 506 WebGLProgram createProgram(); 507 WebGLRenderbuffer createRenderbuffer(); 508 [RaisesException] WebGLShader createShader(GLenum type); 509 WebGLTexture createTexture(); 510 511 void cullFace(GLenum mode); 512 513 void deleteBuffer(WebGLBuffer? buffer); 514 void deleteFramebuffer(WebGLFramebuffer? framebuffer); 515 void deleteProgram(WebGLProgram? program); 516 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); 517 void deleteShader(WebGLShader? shader); 518 void deleteTexture(WebGLTexture? texture); 519 520 void depthFunc(GLenum func); 521 void depthMask(GLboolean flag); 522 void depthRange(GLclampf zNear, GLclampf zFar); 523 [RaisesException] void detachShader(WebGLProgram? program, WebGLShader? shader); 524 void disable(GLenum cap); 525 [RaisesException] void disableVertexAttribArray(GLuint index); 526 [RaisesException] void drawArrays(GLenum mode, GLint first, GLsizei count); 527 [RaisesException] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); 528 529 void enable(GLenum cap); 530 [RaisesException] void enableVertexAttribArray(GLuint index); 531 void finish(); 532 void flush(); 533 [RaisesException] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer); 534 [RaisesException] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level); 535 void frontFace(GLenum mode); 536 void generateMipmap(GLenum target); 537 537 538 [ StrictTypeChecking,RaisesException] WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);539 [ StrictTypeChecking,RaisesException] WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);540 541 [ StrictTypeChecking,Custom, RaisesException] void getAttachedShaders(WebGLProgram? program);542 543 [StrictTypeChecking]GLint getAttribLocation(WebGLProgram? program, DOMString name);544 545 [ StrictTypeChecking,Custom] any getBufferParameter(GLenum target, GLenum pname);546 547 [StrictTypeChecking]WebGLContextAttributes getContextAttributes();548 549 [StrictTypeChecking]GLenum getError();538 [RaisesException] WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index); 539 [RaisesException] WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index); 540 541 [Custom, RaisesException] void getAttachedShaders(WebGLProgram? program); 542 543 GLint getAttribLocation(WebGLProgram? program, DOMString name); 544 545 [Custom] any getBufferParameter(GLenum target, GLenum pname); 546 547 WebGLContextAttributes getContextAttributes(); 548 549 GLenum getError(); 550 550 551 551 // object getExtension(DOMString name); 552 [ StrictTypeChecking,Custom] any getExtension(DOMString name);553 554 [ StrictTypeChecking,Custom, RaisesException] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);555 [ StrictTypeChecking,Custom, RaisesException] any getParameter(GLenum pname);556 [ StrictTypeChecking,Custom, RaisesException] any getProgramParameter(WebGLProgram? program, GLenum pname);557 [ StrictTypeChecking,RaisesException] DOMString? getProgramInfoLog(WebGLProgram? program);558 [ StrictTypeChecking,Custom, RaisesException] any getRenderbufferParameter(GLenum target, GLenum pname);559 [ StrictTypeChecking,Custom, RaisesException] any getShaderParameter(WebGLShader? shader, GLenum pname);560 561 [ StrictTypeChecking,RaisesException] DOMString? getShaderInfoLog(WebGLShader? shader);562 563 [ StrictTypeChecking,RaisesException] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);564 565 [ StrictTypeChecking,RaisesException] DOMString? getShaderSource(WebGLShader? shader);566 567 [ StrictTypeChecking,Custom] sequence<DOMString> getSupportedExtensions();568 569 [ StrictTypeChecking,Custom, RaisesException] any getTexParameter(GLenum target, GLenum pname);570 571 [ StrictTypeChecking,Custom, RaisesException] any getUniform(WebGLProgram? program, WebGLUniformLocation? location);572 573 [ StrictTypeChecking,RaisesException] WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name);574 575 [ StrictTypeChecking,Custom, RaisesException] any getVertexAttrib(GLuint index, GLenum pname);576 577 [StrictTypeChecking]GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);578 579 [StrictTypeChecking]void hint(GLenum target, GLenum mode);580 [StrictTypeChecking]GLboolean isBuffer(WebGLBuffer? buffer);581 [StrictTypeChecking]GLboolean isContextLost();582 [StrictTypeChecking]GLboolean isEnabled(GLenum cap);583 [StrictTypeChecking]GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);584 [StrictTypeChecking]GLboolean isProgram(WebGLProgram? program);585 [StrictTypeChecking]GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);586 [StrictTypeChecking]GLboolean isShader(WebGLShader? shader);587 [StrictTypeChecking]GLboolean isTexture(WebGLTexture? texture);588 [StrictTypeChecking]void lineWidth(GLfloat width);589 [ StrictTypeChecking,RaisesException] void linkProgram(WebGLProgram? program);590 [StrictTypeChecking]void pixelStorei(GLenum pname, GLint param);591 [StrictTypeChecking]void polygonOffset(GLfloat factor, GLfloat units);592 593 [ StrictTypeChecking,RaisesException] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels);552 [Custom] any getExtension(DOMString name); 553 554 [Custom, RaisesException] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); 555 [Custom, RaisesException] any getParameter(GLenum pname); 556 [Custom, RaisesException] any getProgramParameter(WebGLProgram? program, GLenum pname); 557 [RaisesException] DOMString? getProgramInfoLog(WebGLProgram? program); 558 [Custom, RaisesException] any getRenderbufferParameter(GLenum target, GLenum pname); 559 [Custom, RaisesException] any getShaderParameter(WebGLShader? shader, GLenum pname); 560 561 [RaisesException] DOMString? getShaderInfoLog(WebGLShader? shader); 562 563 [RaisesException] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); 564 565 [RaisesException] DOMString? getShaderSource(WebGLShader? shader); 566 567 [Custom] sequence<DOMString> getSupportedExtensions(); 568 569 [Custom, RaisesException] any getTexParameter(GLenum target, GLenum pname); 570 571 [Custom, RaisesException] any getUniform(WebGLProgram? program, WebGLUniformLocation? location); 572 573 [RaisesException] WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name); 574 575 [Custom, RaisesException] any getVertexAttrib(GLuint index, GLenum pname); 576 577 GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); 578 579 void hint(GLenum target, GLenum mode); 580 GLboolean isBuffer(WebGLBuffer? buffer); 581 GLboolean isContextLost(); 582 GLboolean isEnabled(GLenum cap); 583 GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); 584 GLboolean isProgram(WebGLProgram? program); 585 GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); 586 GLboolean isShader(WebGLShader? shader); 587 GLboolean isTexture(WebGLTexture? texture); 588 void lineWidth(GLfloat width); 589 [RaisesException] void linkProgram(WebGLProgram? program); 590 void pixelStorei(GLenum pname, GLint param); 591 void polygonOffset(GLfloat factor, GLfloat units); 592 593 [RaisesException] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels); 594 594 595 [StrictTypeChecking]void releaseShaderCompiler();596 [StrictTypeChecking]void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);597 [StrictTypeChecking]void sampleCoverage(GLclampf value, GLboolean invert);598 [StrictTypeChecking]void scissor(GLint x, GLint y, GLsizei width, GLsizei height);599 [ StrictTypeChecking,RaisesException] void shaderSource(WebGLShader? shader, DOMString string);600 [StrictTypeChecking]void stencilFunc(GLenum func, GLint ref, GLuint mask);601 [StrictTypeChecking]void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);602 [StrictTypeChecking]void stencilMask(GLuint mask);603 [StrictTypeChecking]void stencilMaskSeparate(GLenum face, GLuint mask);604 [StrictTypeChecking]void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);605 [StrictTypeChecking]void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);606 607 [StrictTypeChecking]void texParameterf(GLenum target, GLenum pname, GLfloat param);608 [StrictTypeChecking]void texParameteri(GLenum target, GLenum pname, GLint param);595 void releaseShaderCompiler(); 596 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 597 void sampleCoverage(GLclampf value, GLboolean invert); 598 void scissor(GLint x, GLint y, GLsizei width, GLsizei height); 599 [RaisesException] void shaderSource(WebGLShader? shader, DOMString string); 600 void stencilFunc(GLenum func, GLint ref, GLuint mask); 601 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 602 void stencilMask(GLuint mask); 603 void stencilMaskSeparate(GLenum face, GLuint mask); 604 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); 605 void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 606 607 void texParameterf(GLenum target, GLenum pname, GLfloat param); 608 void texParameteri(GLenum target, GLenum pname, GLint param); 609 609 610 610 // Supported forms: 611 [ StrictTypeChecking,RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,611 [RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 612 612 GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); 613 [ StrictTypeChecking,RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,613 [RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 614 614 GLenum format, GLenum type, ImageData? pixels); 615 [ StrictTypeChecking,RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,615 [RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 616 616 GLenum format, GLenum type, HTMLImageElement? image); 617 [ StrictTypeChecking,RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,617 [RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 618 618 GLenum format, GLenum type, HTMLCanvasElement? canvas); 619 619 #if defined(ENABLE_VIDEO) && ENABLE_VIDEO 620 [ StrictTypeChecking,RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat,620 [RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 621 621 GLenum format, GLenum type, HTMLVideoElement? video); 622 622 #endif 623 623 624 [ StrictTypeChecking,RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,624 [RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 625 625 GLsizei width, GLsizei height, 626 626 GLenum format, GLenum type, ArrayBufferView? pixels); 627 [ StrictTypeChecking,RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,627 [RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 628 628 GLenum format, GLenum type, ImageData? pixels); 629 [ StrictTypeChecking,RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,629 [RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 630 630 GLenum format, GLenum type, HTMLImageElement? image); 631 [ StrictTypeChecking,RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,631 [RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 632 632 GLenum format, GLenum type, HTMLCanvasElement? canvas); 633 633 #if defined(ENABLE_VIDEO) && ENABLE_VIDEO 634 [ StrictTypeChecking,RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,634 [RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 635 635 GLenum format, GLenum type, HTMLVideoElement? video); 636 636 #endif 637 637 638 [ StrictTypeChecking,RaisesException] void uniform1f(WebGLUniformLocation? location, GLfloat x);639 [ StrictTypeChecking,Custom, RaisesException] void uniform1fv(WebGLUniformLocation? location, Float32Array v);640 [ StrictTypeChecking,RaisesException] void uniform1i(WebGLUniformLocation? location, GLint x);641 [ StrictTypeChecking,Custom, RaisesException] void uniform1iv(WebGLUniformLocation? location, Int32Array v);642 [ StrictTypeChecking,RaisesException] void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);643 [ StrictTypeChecking,Custom, RaisesException] void uniform2fv(WebGLUniformLocation? location, Float32Array v);644 [ StrictTypeChecking,RaisesException] void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);645 [ StrictTypeChecking,Custom, RaisesException] void uniform2iv(WebGLUniformLocation? location, Int32Array v);646 [ StrictTypeChecking,RaisesException] void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);647 [ StrictTypeChecking,Custom, RaisesException] void uniform3fv(WebGLUniformLocation? location, Float32Array v);648 [ StrictTypeChecking,RaisesException] void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);649 [ StrictTypeChecking,Custom, RaisesException] void uniform3iv(WebGLUniformLocation? location, Int32Array v);650 [ StrictTypeChecking,RaisesException] void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);651 [ StrictTypeChecking,Custom, RaisesException] void uniform4fv(WebGLUniformLocation? location, Float32Array v);652 [ StrictTypeChecking,RaisesException] void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);653 [ StrictTypeChecking,Custom, RaisesException] void uniform4iv(WebGLUniformLocation? location, Int32Array v);654 655 [ StrictTypeChecking,Custom, RaisesException] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);656 [ StrictTypeChecking,Custom, RaisesException] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);657 [ StrictTypeChecking,Custom, RaisesException] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);658 659 [ StrictTypeChecking,RaisesException] void useProgram(WebGLProgram? program);660 [ StrictTypeChecking,RaisesException] void validateProgram(WebGLProgram? program);661 662 [StrictTypeChecking]void vertexAttrib1f(GLuint indx, GLfloat x);663 [ StrictTypeChecking,Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);664 [StrictTypeChecking]void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);665 [ StrictTypeChecking,Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);666 [StrictTypeChecking]void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);667 [ StrictTypeChecking,Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);668 [StrictTypeChecking]void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);669 [ StrictTypeChecking,Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);670 [ StrictTypeChecking,RaisesException] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);671 672 [StrictTypeChecking]void viewport(GLint x, GLint y, GLsizei width, GLsizei height);638 [RaisesException] void uniform1f(WebGLUniformLocation? location, GLfloat x); 639 [Custom, RaisesException] void uniform1fv(WebGLUniformLocation? location, Float32Array v); 640 [RaisesException] void uniform1i(WebGLUniformLocation? location, GLint x); 641 [Custom, RaisesException] void uniform1iv(WebGLUniformLocation? location, Int32Array v); 642 [RaisesException] void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); 643 [Custom, RaisesException] void uniform2fv(WebGLUniformLocation? location, Float32Array v); 644 [RaisesException] void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); 645 [Custom, RaisesException] void uniform2iv(WebGLUniformLocation? location, Int32Array v); 646 [RaisesException] void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); 647 [Custom, RaisesException] void uniform3fv(WebGLUniformLocation? location, Float32Array v); 648 [RaisesException] void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); 649 [Custom, RaisesException] void uniform3iv(WebGLUniformLocation? location, Int32Array v); 650 [RaisesException] void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 651 [Custom, RaisesException] void uniform4fv(WebGLUniformLocation? location, Float32Array v); 652 [RaisesException] void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); 653 [Custom, RaisesException] void uniform4iv(WebGLUniformLocation? location, Int32Array v); 654 655 [Custom, RaisesException] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); 656 [Custom, RaisesException] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); 657 [Custom, RaisesException] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array); 658 659 [RaisesException] void useProgram(WebGLProgram? program); 660 [RaisesException] void validateProgram(WebGLProgram? program); 661 662 void vertexAttrib1f(GLuint indx, GLfloat x); 663 [Custom] void vertexAttrib1fv(GLuint indx, Float32Array values); 664 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 665 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 666 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 667 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 668 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 669 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 670 [RaisesException] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); 671 672 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 673 673 }; -
trunk/Source/WebCore/svg/SVGAngle.idl
r203949 r203956 35 35 [SetterRaisesException] attribute DOMString valueAsString; 36 36 37 [ StrictTypeChecking,RaisesException] void newValueSpecifiedUnits(unsigned short unitType, unrestricted float valueInSpecifiedUnits);37 [RaisesException] void newValueSpecifiedUnits(unsigned short unitType, unrestricted float valueInSpecifiedUnits); 38 38 39 [ StrictTypeChecking,RaisesException] void convertToSpecifiedUnits(unsigned short unitType);39 [RaisesException] void convertToSpecifiedUnits(unsigned short unitType); 40 40 }; 41 41 -
trunk/Source/WebCore/svg/SVGColor.idl
r163440 r203956 32 32 // FIXME: readonly attribute SVGICCColor iccColor; 33 33 34 [ StrictTypeChecking,RaisesException] void setRGBColor(DOMString rgbColor);34 [RaisesException] void setRGBColor(DOMString rgbColor); 35 35 36 [ StrictTypeChecking,RaisesException] void setRGBColorICCColor(DOMString rgbColor, DOMString iccColor);36 [RaisesException] void setRGBColorICCColor(DOMString rgbColor, DOMString iccColor); 37 37 38 [ StrictTypeChecking,RaisesException] void setColor(unsigned short colorType, DOMString rgbColor, DOMString iccColor);38 [RaisesException] void setColor(unsigned short colorType, DOMString rgbColor, DOMString iccColor); 39 39 }; 40 40 -
trunk/Source/WebCore/svg/SVGLength.idl
r203949 r203956 42 42 [SetterRaisesException] attribute DOMString valueAsString; 43 43 44 [ StrictTypeChecking, RaisesException] void newValueSpecifiedUnits(unsigned short unitType,44 [RaisesException] void newValueSpecifiedUnits(unsigned short unitType, 45 45 unrestricted float valueInSpecifiedUnits); 46 46 47 [Custom, StrictTypeChecking,RaisesException] void convertToSpecifiedUnits(unsigned short unitType);47 [Custom, RaisesException] void convertToSpecifiedUnits(unsigned short unitType); 48 48 }; 49 49 -
trunk/Source/WebCore/svg/SVGLengthList.idl
r199371 r203956 29 29 30 30 [RaisesException] void clear(); 31 [ StrictTypeChecking,RaisesException] SVGLength initialize(SVGLength item);32 [ StrictTypeChecking,RaisesException] SVGLength getItem(unsigned long index);33 [ StrictTypeChecking,RaisesException] SVGLength insertItemBefore(SVGLength item, unsigned long index);34 [ StrictTypeChecking,RaisesException] SVGLength replaceItem(SVGLength item, unsigned long index);35 [ StrictTypeChecking,RaisesException] SVGLength removeItem(unsigned long index);36 [ StrictTypeChecking,RaisesException] SVGLength appendItem(SVGLength item);31 [RaisesException] SVGLength initialize(SVGLength item); 32 [RaisesException] SVGLength getItem(unsigned long index); 33 [RaisesException] SVGLength insertItemBefore(SVGLength item, unsigned long index); 34 [RaisesException] SVGLength replaceItem(SVGLength item, unsigned long index); 35 [RaisesException] SVGLength removeItem(unsigned long index); 36 [RaisesException] SVGLength appendItem(SVGLength item); 37 37 }; -
trunk/Source/WebCore/svg/SVGMatrix.idl
r203949 r203956 31 31 attribute unrestricted double f; 32 32 33 [StrictTypeChecking]SVGMatrix multiply(SVGMatrix secondMatrix);33 SVGMatrix multiply(SVGMatrix secondMatrix); 34 34 [RaisesException] SVGMatrix inverse(); 35 [Immutable , StrictTypeChecking] SVGMatrix translate(unrestricted float x, unrestricted float y);36 [Immutable , StrictTypeChecking] SVGMatrix scale(unrestricted float scaleFactor);37 [Immutable , StrictTypeChecking] SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY);38 [Immutable , StrictTypeChecking] SVGMatrix rotate(unrestricted float angle);39 [ StrictTypeChecking,RaisesException] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y);35 [Immutable] SVGMatrix translate(unrestricted float x, unrestricted float y); 36 [Immutable] SVGMatrix scale(unrestricted float scaleFactor); 37 [Immutable] SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY); 38 [Immutable] SVGMatrix rotate(unrestricted float angle); 39 [RaisesException] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y); 40 40 [Immutable] SVGMatrix flipX(); 41 41 [Immutable] SVGMatrix flipY(); 42 [Immutable , StrictTypeChecking] SVGMatrix skewX(unrestricted float angle);43 [Immutable , StrictTypeChecking] SVGMatrix skewY(unrestricted float angle);42 [Immutable] SVGMatrix skewX(unrestricted float angle); 43 [Immutable] SVGMatrix skewY(unrestricted float angle); 44 44 }; 45 45 -
trunk/Source/WebCore/svg/SVGNumberList.idl
r199371 r203956 29 29 30 30 [RaisesException] void clear(); 31 [ StrictTypeChecking,RaisesException] SVGNumber initialize(SVGNumber item);32 [ StrictTypeChecking,RaisesException] SVGNumber getItem(unsigned long index);33 [ StrictTypeChecking,RaisesException] SVGNumber insertItemBefore(SVGNumber item, unsigned long index);34 [ StrictTypeChecking,RaisesException] SVGNumber replaceItem(SVGNumber item, unsigned long index);35 [ StrictTypeChecking,RaisesException] SVGNumber removeItem(unsigned long index);36 [ StrictTypeChecking,RaisesException] SVGNumber appendItem(SVGNumber item);31 [RaisesException] SVGNumber initialize(SVGNumber item); 32 [RaisesException] SVGNumber getItem(unsigned long index); 33 [RaisesException] SVGNumber insertItemBefore(SVGNumber item, unsigned long index); 34 [RaisesException] SVGNumber replaceItem(SVGNumber item, unsigned long index); 35 [RaisesException] SVGNumber removeItem(unsigned long index); 36 [RaisesException] SVGNumber appendItem(SVGNumber item); 37 37 }; -
trunk/Source/WebCore/svg/SVGPaint.idl
r163440 r203956 41 41 readonly attribute DOMString uri; 42 42 43 [StrictTypeChecking]void setUri(DOMString uri);44 [ StrictTypeChecking,RaisesException] void setPaint(unsigned short paintType, DOMString uri, DOMString rgbColor, DOMString iccColor);43 void setUri(DOMString uri); 44 [RaisesException] void setPaint(unsigned short paintType, DOMString uri, DOMString rgbColor, DOMString iccColor); 45 45 }; 46 46 -
trunk/Source/WebCore/svg/SVGPathSegList.idl
r199371 r203956 29 29 30 30 [RaisesException] void clear(); 31 [ StrictTypeChecking,RaisesException] SVGPathSeg initialize(SVGPathSeg? newItem); // FIXME: Should not be nullable.32 [ StrictTypeChecking,RaisesException] SVGPathSeg getItem(unsigned long index);33 [ StrictTypeChecking,RaisesException] SVGPathSeg insertItemBefore(SVGPathSeg? newItem, unsigned long index); // FIXME: Should not be nullable.34 [ StrictTypeChecking,RaisesException] SVGPathSeg replaceItem(SVGPathSeg? newItem, unsigned long index); // FIXME: Should not be nullable.35 [ StrictTypeChecking,RaisesException] SVGPathSeg removeItem(unsigned long index);36 [ StrictTypeChecking,RaisesException] SVGPathSeg appendItem(SVGPathSeg? newItem); // FIXME: Should not be nullable.31 [RaisesException] SVGPathSeg initialize(SVGPathSeg? newItem); // FIXME: Should not be nullable. 32 [RaisesException] SVGPathSeg getItem(unsigned long index); 33 [RaisesException] SVGPathSeg insertItemBefore(SVGPathSeg? newItem, unsigned long index); // FIXME: Should not be nullable. 34 [RaisesException] SVGPathSeg replaceItem(SVGPathSeg? newItem, unsigned long index); // FIXME: Should not be nullable. 35 [RaisesException] SVGPathSeg removeItem(unsigned long index); 36 [RaisesException] SVGPathSeg appendItem(SVGPathSeg? newItem); // FIXME: Should not be nullable. 37 37 }; -
trunk/Source/WebCore/svg/SVGPoint.idl
r203949 r203956 25 25 attribute unrestricted float y; 26 26 27 [StrictTypeChecking]SVGPoint matrixTransform(SVGMatrix matrix);27 SVGPoint matrixTransform(SVGMatrix matrix); 28 28 }; 29 29 -
trunk/Source/WebCore/svg/SVGPointList.idl
r199371 r203956 28 28 29 29 [RaisesException] void clear(); 30 [ StrictTypeChecking,RaisesException] SVGPoint initialize(SVGPoint item);31 [ StrictTypeChecking,RaisesException] SVGPoint getItem(unsigned long index);32 [ StrictTypeChecking,RaisesException] SVGPoint insertItemBefore(SVGPoint item, unsigned long index);33 [ StrictTypeChecking,RaisesException] SVGPoint replaceItem(SVGPoint item, unsigned long index);34 [ StrictTypeChecking,RaisesException] SVGPoint removeItem(unsigned long index);35 [ StrictTypeChecking,RaisesException] SVGPoint appendItem(SVGPoint item);30 [RaisesException] SVGPoint initialize(SVGPoint item); 31 [RaisesException] SVGPoint getItem(unsigned long index); 32 [RaisesException] SVGPoint insertItemBefore(SVGPoint item, unsigned long index); 33 [RaisesException] SVGPoint replaceItem(SVGPoint item, unsigned long index); 34 [RaisesException] SVGPoint removeItem(unsigned long index); 35 [RaisesException] SVGPoint appendItem(SVGPoint item); 36 36 }; -
trunk/Source/WebCore/svg/SVGStringList.idl
r163440 r203956 28 28 29 29 [RaisesException] void clear(); 30 [ StrictTypeChecking,RaisesException] DOMString initialize(DOMString item);31 [ StrictTypeChecking,RaisesException] DOMString getItem(unsigned long index);32 [ StrictTypeChecking,RaisesException] DOMString insertItemBefore(DOMString item, unsigned long index);33 [ StrictTypeChecking,RaisesException] DOMString replaceItem(DOMString item, unsigned long index);34 [ StrictTypeChecking,RaisesException] DOMString removeItem(unsigned long index);35 [ StrictTypeChecking,RaisesException] DOMString appendItem(DOMString item);30 [RaisesException] DOMString initialize(DOMString item); 31 [RaisesException] DOMString getItem(unsigned long index); 32 [RaisesException] DOMString insertItemBefore(DOMString item, unsigned long index); 33 [RaisesException] DOMString replaceItem(DOMString item, unsigned long index); 34 [RaisesException] DOMString removeItem(unsigned long index); 35 [RaisesException] DOMString appendItem(DOMString item); 36 36 }; 37 37 -
trunk/Source/WebCore/svg/SVGTransform.idl
r168302 r203956 34 34 readonly attribute unrestricted float angle; 35 35 36 [StrictTypeChecking]void setMatrix(SVGMatrix matrix);37 [StrictTypeChecking]void setTranslate(unrestricted float tx, unrestricted float ty);38 [StrictTypeChecking]void setScale(unrestricted float sx, unrestricted float sy);39 [StrictTypeChecking]void setRotate(unrestricted float angle, unrestricted float cx, unrestricted float cy);40 [StrictTypeChecking]void setSkewX(unrestricted float angle);41 [StrictTypeChecking]void setSkewY(unrestricted float angle);36 void setMatrix(SVGMatrix matrix); 37 void setTranslate(unrestricted float tx, unrestricted float ty); 38 void setScale(unrestricted float sx, unrestricted float sy); 39 void setRotate(unrestricted float angle, unrestricted float cx, unrestricted float cy); 40 void setSkewX(unrestricted float angle); 41 void setSkewY(unrestricted float angle); 42 42 }; 43 43 -
trunk/Source/WebCore/svg/SVGTransformList.idl
r199371 r203956 29 29 30 30 [RaisesException] void clear(); 31 [ StrictTypeChecking,RaisesException] SVGTransform initialize(SVGTransform item);32 [ StrictTypeChecking,RaisesException] SVGTransform getItem(unsigned long index);33 [ StrictTypeChecking,RaisesException] SVGTransform insertItemBefore(SVGTransform item, unsigned long index);34 [ StrictTypeChecking,RaisesException] SVGTransform replaceItem(SVGTransform item, unsigned long index);35 [ StrictTypeChecking,RaisesException] SVGTransform removeItem(unsigned long index);36 [ StrictTypeChecking,RaisesException] SVGTransform appendItem(SVGTransform item);31 [RaisesException] SVGTransform initialize(SVGTransform item); 32 [RaisesException] SVGTransform getItem(unsigned long index); 33 [RaisesException] SVGTransform insertItemBefore(SVGTransform item, unsigned long index); 34 [RaisesException] SVGTransform replaceItem(SVGTransform item, unsigned long index); 35 [RaisesException] SVGTransform removeItem(unsigned long index); 36 [RaisesException] SVGTransform appendItem(SVGTransform item); 37 37 38 [ StrictTypeChecking,RaisesException] SVGTransform createSVGTransformFromMatrix(SVGMatrix matrix);38 [RaisesException] SVGTransform createSVGTransformFromMatrix(SVGMatrix matrix); 39 39 40 40 [RaisesException] SVGTransform consolidate();
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