Changeset 207685 in webkit
- Timestamp:
- Oct 21, 2016 10:56:09 AM (7 years ago)
- Location:
- trunk/Source/WebCore
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Source/WebCore/ChangeLog
r207683 r207685 1 2016-10-21 Chris Dumez <cdumez@apple.com> 2 3 WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading 4 https://bugs.webkit.org/show_bug.cgi?id=163792 5 6 Reviewed by Darin Adler. 7 8 WebGL2RenderingContext.texSubImage3D() should use a union instead of overloading for 9 - https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7 (for texSubImage3D) 10 - https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14 (for TexImageSource) 11 12 * html/canvas/WebGL2RenderingContext.cpp: 13 (WebCore::WebGL2RenderingContext::texSubImage3D): 14 * html/canvas/WebGL2RenderingContext.h: 15 * html/canvas/WebGL2RenderingContext.idl: 16 1 17 2016-10-21 Zalan Bujtas <zalan@apple.com> 2 18 -
trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp
r207649 r207685 170 170 } 171 171 172 void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Denum, ImageData*) 173 { 174 } 175 176 void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Denum, HTMLImageElement*) 177 { 178 } 179 180 void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Denum, HTMLCanvasElement*) 181 { 182 } 183 184 void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Denum, HTMLVideoElement*) 172 void WebGL2RenderingContext::texSubImage3D(GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Denum, TexImageSource&&) 185 173 { 186 174 } -
trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.h
r207649 r207685 30 30 31 31 #include "WebGLRenderingContextBase.h" 32 #include <wtf/Variant.h> 32 33 33 34 namespace WebCore { … … 68 69 void texStorage3D(GC3Denum target, GC3Dsizei levels, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dsizei depth); 69 70 void texImage3D(GC3Denum target, GC3Dint level, GC3Dint internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dsizei depth, GC3Dint border, GC3Denum format, GC3Denum type, RefPtr<ArrayBufferView>&& pixels); 71 70 72 void texSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Dsizei width, GC3Dsizei height, GC3Dsizei depth, GC3Denum format, GC3Denum type, RefPtr<ArrayBufferView>&& pixels); 71 void texSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Denum format, GC3Denum type, ImageData* source); 72 void texSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Denum format, GC3Denum type, HTMLImageElement* source); 73 void texSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Denum format, GC3Denum type, HTMLCanvasElement* source); 74 void texSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Denum format, GC3Denum type, HTMLVideoElement* source); 73 using TexImageSource = WTF::Variant<RefPtr<ImageData>, RefPtr<HTMLImageElement>, RefPtr<HTMLCanvasElement>, RefPtr<HTMLVideoElement>>; 74 void texSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Denum format, GC3Denum type, TexImageSource&&); 75 75 76 void copyTexSubImage3D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint zoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); 76 77 void compressedTexImage3D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dsizei depth, GC3Dint border, GC3Dsizei imageSize, RefPtr<ArrayBufferView>&& data); -
trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.idl
r207649 r207685 40 40 typedef unrestricted float GLfloat; 41 41 typedef unrestricted float GLclampf; 42 43 // FIXME: Should allow ImageBitmap too. 44 typedef (ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource; 42 45 43 46 [ … … 357 360 void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 358 361 void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); 362 359 363 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? pixels); 360 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? source); 361 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? source); 362 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? source); 363 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? source); 364 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, TexImageSource source); 365 364 366 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 365 367 void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView? data);
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