Changeset 251740 in webkit
- Timestamp:
- Oct 29, 2019 3:33:42 PM (4 years ago)
- Location:
- trunk/Source/ThirdParty/ANGLE
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Source/ThirdParty/ANGLE/ChangeLog
r251727 r251740 1 2019-10-29 Dean Jackson <dino@apple.com> 2 3 [ANGLE] Put Apple platform compilation guards in a better place 4 https://bugs.webkit.org/show_bug.cgi?id=203590 5 <rdar://problem/56722345> 6 7 Reviewed by Simon Fraser. 8 9 Move the #define to platform.h. 10 11 * src/common/platform.h: 12 * src/libANGLE/renderer/gl/cgl/DeviceCGL.cpp: 13 * src/libANGLE/renderer/gl/cgl/DisplayCGL.mm: 14 * src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp: 15 * src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp: 16 * src/libANGLE/renderer/gl/cgl/RendererCGL.cpp: 17 * src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm: 18 1 19 2019-10-29 Dean Jackson <dino@apple.com> 2 20 -
trunk/Source/ThirdParty/ANGLE/src/common/platform.h
r251018 r251740 112 112 #endif // !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY) 113 113 114 #ifdef ANGLE_PLATFORM_APPLE 115 # include <TargetConditionals.h> 116 # if TARGET_OS_OSX 117 # define ANGLE_PLATFORM_MACOS 1 118 # elif TARGET_OS_IOS 119 # define ANGLE_PLATFORM_IOS 1 120 # endif 121 #endif 122 114 123 #endif // COMMON_PLATFORM_H_ -
trunk/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/cgl/DeviceCGL.cpp
r251510 r251740 7 7 // DeviceCGL.cpp: CGL implementation of egl::Device 8 8 9 #i f defined(__APPLE__)10 #include <TargetConditionals.h> 11 #if TARGET_OS_OSX9 #import "common/platform.h" 10 11 #if defined(ANGLE_PLATFORM_MACOS) 12 12 13 13 #include "libANGLE/renderer/gl/cgl/DeviceCGL.h" … … 60 60 } // namespace rx 61 61 62 #endif // TARGET_OS_OSX 63 #endif // __APPLE__ 62 #endif // defined(ANGLE_PLATFORM_MACOS) -
trunk/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm
r251727 r251740 7 7 // DisplayCGL.cpp: CGL implementation of egl::Display 8 8 9 #i f defined(__APPLE__)10 #include <TargetConditionals.h> 11 #if TARGET_OS_OSX9 #import "common/platform.h" 10 11 #if defined(ANGLE_PLATFORM_MACOS) 12 12 13 13 #import "libANGLE/renderer/gl/cgl/DisplayCGL.h" … … 447 447 } 448 448 449 #endif // TARGET_OS_OSX 450 #endif // __APPLE__ 449 #endif // defined(ANGLE_PLATFORM_MACOS) -
trunk/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.cpp
r251510 r251740 8 8 // EGL_ANGLE_iosurface_client_buffer 9 9 10 #i f defined(__APPLE__)11 #include <TargetConditionals.h> 12 #if TARGET_OS_OSX10 #import "common/platform.h" 11 12 #if defined(ANGLE_PLATFORM_MACOS) 13 13 14 14 #include "libANGLE/renderer/gl/cgl/IOSurfaceSurfaceCGL.h" … … 336 336 } // namespace rx 337 337 338 #endif // TARGET_OS_OSX 339 #endif // __APPLE__ 338 #endif // defined(ANGLE_PLATFORM_MACOS) -
trunk/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp
r251510 r251740 8 8 // currently implemented using renderbuffers 9 9 10 #i f defined(__APPLE__)11 #include <TargetConditionals.h> 12 #if TARGET_OS_OSX10 #import "common/platform.h" 11 12 #if defined(ANGLE_PLATFORM_MACOS) 13 13 14 14 #include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h" … … 147 147 } // namespace rx 148 148 149 #endif // TARGET_OS_OSX 150 #endif // __APPLE__ 149 #endif // defined(ANGLE_PLATFORM_MACOS) -
trunk/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/cgl/RendererCGL.cpp
r251510 r251740 7 7 // RendererCGL.mm: Implements the class methods for RendererCGL. 8 8 9 #i f defined(__APPLE__)10 #include <TargetConditionals.h> 11 #if TARGET_OS_OSX9 #import "common/platform.h" 10 11 #if defined(ANGLE_PLATFORM_MACOS) 12 12 13 13 #include "libANGLE/renderer/gl/cgl/DisplayCGL.h" … … 32 32 } // namespace rx 33 33 34 #endif // TARGET_OS_OSX 35 #endif // __APPLE__ 34 #endif // defined(ANGLE_PLATFORM_MACOS) -
trunk/Source/ThirdParty/ANGLE/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm
r251510 r251740 7 7 // WindowSurfaceCGL.cpp: CGL implementation of egl::Surface for windows 8 8 9 #i f defined(__APPLE__)10 #include <TargetConditionals.h> 11 #if TARGET_OS_OSX9 #import "common/platform.h" 10 11 #if defined(ANGLE_PLATFORM_MACOS) 12 12 13 13 #import "libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h" … … 339 339 } // namespace rx 340 340 341 #endif // TARGET_OS_OSX 342 #endif // __APPLE__ 341 #endif // defined(ANGLE_PLATFORM_MACOS)
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