Changeset 267595 in webkit
- Timestamp:
- Sep 25, 2020 2:43:41 PM (4 years ago)
- Location:
- trunk/Source/WebCore
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Source/WebCore/ChangeLog
r267594 r267595 1 2020-09-25 James Darpinian <jdarpinian@chromium.org> 2 3 Fix WEBGL_compressed_texture_s3tc_srgb in WebGL 2 4 https://bugs.webkit.org/show_bug.cgi?id=216951 5 6 Reviewed by Kenneth Russell. 7 8 Tested by webgl/2.0.0/conformance/extensions/webgl-compressed-texture-s3tc-srgb.html 9 10 * html/canvas/WebGL2RenderingContext.cpp: 11 (WebCore::WebGL2RenderingContext::getExtension): 12 (WebCore::WebGL2RenderingContext::getSupportedExtensions): 13 1 14 2020-09-25 Yusuke Suzuki <ysuzuki@apple.com> 2 15 -
trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp
r266953 r267595 55 55 #include "WebGLCompressedTexturePVRTC.h" 56 56 #include "WebGLCompressedTextureS3TC.h" 57 #include "WebGLCompressedTextureS3TCsRGB.h" 57 58 #include "WebGLDebugRendererInfo.h" 58 59 #include "WebGLDebugShaders.h" … … 2686 2687 ENABLE_IF_REQUESTED(WebGLCompressedTexturePVRTC, m_webglCompressedTexturePVRTC, "WEBKIT_WEBGL_compressed_texture_pvrtc", WebGLCompressedTexturePVRTC::supported(*this)); 2687 2688 ENABLE_IF_REQUESTED(WebGLCompressedTextureS3TC, m_webglCompressedTextureS3TC, "WEBGL_compressed_texture_s3tc", WebGLCompressedTextureS3TC::supported(*this)); 2689 ENABLE_IF_REQUESTED(WebGLCompressedTextureS3TCsRGB, m_webglCompressedTextureS3TCsRGB, "WEBGL_compressed_texture_s3tc_srgb", WebGLCompressedTextureS3TCsRGB::supported(*this)); 2688 2690 ENABLE_IF_REQUESTED(WebGLDepthTexture, m_webglDepthTexture, "WEBGL_depth_texture", WebGLDepthTexture::supported(*graphicsContextGL())); 2689 2691 ENABLE_IF_REQUESTED(WebGLDebugRendererInfo, m_webglDebugRendererInfo, "WEBGL_debug_renderer_info", true); … … 2727 2729 if (WebGLCompressedTextureS3TC::supported(*this)) 2728 2730 result.append("WEBGL_compressed_texture_s3tc"_s); 2731 if (WebGLCompressedTextureS3TCsRGB::supported(*this)) 2732 result.append("WEBGL_compressed_texture_s3tc_srgb"_s); 2729 2733 if (WebGLDepthTexture::supported(*graphicsContextGL())) 2730 2734 result.append("WEBGL_depth_texture"_s);
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