Changeset 61648 in webkit


Ignore:
Timestamp:
Jun 22, 2010 6:55:50 PM (14 years ago)
Author:
tkent@chromium.org
Message:

2010-06-22 Vangelis Kokkevis <vangelis@chromium.org>

Reviewed by Kent Tamura.

Define GraphicsContext3D::platformLayer() for all remaining (non PLATFORM(MAC))
ports to get RenderLayerBacking.cpp compiling again.
https://bugs.webkit.org/show_bug.cgi?id=41026

  • platform/graphics/GraphicsContext3D.h: (WebCore::GraphicsContext3D::platformLayer):
Location:
trunk/WebCore
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/WebCore/ChangeLog

    r61646 r61648  
     12010-06-22  Vangelis Kokkevis  <vangelis@chromium.org>
     2
     3        Reviewed by Kent Tamura.
     4
     5        Define GraphicsContext3D::platformLayer() for all remaining (non PLATFORM(MAC))
     6        ports to get RenderLayerBacking.cpp compiling again.
     7        https://bugs.webkit.org/show_bug.cgi?id=41026
     8
     9        * platform/graphics/GraphicsContext3D.h:
     10        (WebCore::GraphicsContext3D::platformLayer):
     11
    1122010-06-22  Eric Seidel  <eric@webkit.org>
    213
  • trunk/WebCore/platform/graphics/GraphicsContext3D.h

    r61631 r61648  
    2727#define GraphicsContext3D_h
    2828
     29#include "GraphicsLayer.h"
    2930#include "PlatformString.h"
    3031
     
    435436        PlatformGraphicsContext3D platformGraphicsContext3D() const;
    436437        Platform3DObject platformTexture() const;
     438        // FIXME: Stubbed out for now. Must be implemented to get WebGL working with
     439        // accelerated compositing.
     440        PlatformLayer* platformLayer() const { return 0; }
    437441#elif PLATFORM(QT)
    438442        PlatformGraphicsContext3D platformGraphicsContext3D();
    439443        Platform3DObject platformTexture() const;
     444        PlatformLayer* platformLayer() const { return 0; }
    440445#else
    441446        PlatformGraphicsContext3D platformGraphicsContext3D() const { return NullPlatformGraphicsContext3D; }
    442447        Platform3DObject platformTexture() const { return NullPlatform3DObject; }
     448        PlatformLayer* platformLayer() const { return 0; }
    443449#endif
    444450        void makeContextCurrent();
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