Changeset 92541 in webkit
- Timestamp:
- Aug 5, 2011 7:25:57 PM (13 years ago)
- Location:
- trunk/Source/WebCore
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Source/WebCore/ChangeLog
r92538 r92541 1 2011-08-05 Tom Hudson <tomhudson@google.com> 2 3 https://bugs.webkit.org/show_bug.cgi?id=64613 4 Use supported framebuffer renderbuffer mode; chromium command buffer 5 allows DEPTH and STENCIL but not DEPTH_STENCIL. 6 7 Reviewed by James Robinson. 8 9 No new tests because was caught by extant tests, albeit only when 10 accelerated drawing and forced compositing were both turned on. 11 12 * platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp: 13 (WebCore::LayerTextureUpdaterSkPicture::createFrameBuffer): 14 1 15 2011-08-05 Anna Cavender <annacc@chromium.org> 2 16 -
trunk/Source/WebCore/platform/graphics/chromium/LayerTextureUpdaterCanvas.cpp
r90670 r92541 230 230 context()->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer); 231 231 context()->renderbufferStorage(GraphicsContext3D::RENDERBUFFER, Extensions3D::DEPTH24_STENCIL8, m_bufferSize.width(), m_bufferSize.height()); 232 context()->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer); 232 context()->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer); 233 context()->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_depthStencilBuffer); 233 234 234 235 // Create a skia gpu canvas.
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