= What is accelerated compositing? = * Mapping certain elements on the page into bitmaps * Maintaining painting order * Moving/transforming those bitmaps * Mapping to hardware = How is this different from hardware-accelerated drawing? = * It's based on bitmaps, not acceleration of all drawing commands (c.f. IE9's drawing) = How is it implemented? = * Via GraphicsLayer * Relies in platform 3D/GPU framework = How can I avoid breaking it? = * Don't assume that all painting happens from the root (repaint containers) * Don't rely on painting to do other work