(Moderator: jchaffraix, Scribe: dpranke) (Notes in progress) How can we get more people hacking on rendering? * accelerated compositing is tied to a layer (a very old concept) * can we make layers better or faster? * can we talk about security and the impact of specific design decisions in the render tree (inferno, bethdakin?) * jchaffraix: from study tables, thinks layers are the wrong abstraction * as a general rule, the render object knows what its own structure should be * because layers are generic, they don't know and have to do more work * they do too much * repainting * clipping * compositing * stacking * scrolling * eseidel: layers are designed to allow the rendering tree to be lightweight * layers exist to handle the more "advanced" features of rendering * smfr: layers designed to solve problems like scrolling and clipping that affect a set of render objects in one go