[[PageOutline]] = Status = '''''This is a proposal for unifying the various bits of scale and zoom logic for different WebKit ports - things in here are not necessarily true for every port at this time''''' This pages describes several of the scaling and zooming concepts in WebKit. The exact details and terminology differ from port to port, but some concepts are common. = Terminology = * CSS pixel - the unit '1px' in CSS, basis of most other CSS units of length. Also known as a layout pixel. Represented in WebCore by the LayoutUnit type. * DIP pixel - a Density Independent Pixel, also known sometimes as "UI pixel". * Physical pixel - represents one unit of display on the physical display. Also known as device-dependent pixel. * CSS viewport - dimensions of the CSS initial containing block, in CSS pixels. * Virtual viewport - visible region of the screen when using zoom gestures, measured in DIP pixels. = Types of scales and zooms = WebKit supports (at least) the following types of zooms and scales: || '''Name''' || '''Ratio''' || '''Changes CSS viewport size''' || '''Exposed directly to web content''' || || Device Scale || Physical pixel : DIP pixel || No || Yes - window.devicePixelRatio, CSS media queries || || Page scale || DIP pixel : CSS pixel || No || No || || Page zoom || DIP pixel : CSS pixel || Yes || No || || Text zoom || Specified font size : Actual font size || No || No || || CSS/SVG scale transform || Local coordinate space || No || Yes || == Device scale == Device scale is a property of the physical display that the web content is being rendered into. This could be a monitor, projector, print media, etc. The device scale can change for a given Page, for instance if the window containing the Page is moved to a different monitor or if the user switches from using a monitor to using a projector. The device scale typically does not change as a result of the user interacting with the web page. When the device scale changes, a browser implementation may wish to re-rasterize vector content and resample bitmap content at the new scale in order to render content more sharply. The size of the viewport and the layout of the page do not change if the device scale factor changes. Web pages may use window.devicePixelRatio and CSS media queries to provide different content, such as higher-resolution image assets, for high-DPI devices. == Page scale == Page scale is used to implement zooming gestures. This is typically done in conjunction with using a porthole/virtual viewport model. The virtual viewport, which the user sees, is a subset of the viewport as exposed to the web page. Page scale affects the virtual viewport, not the CSS viewport, so layout is, generally speaking, not impacted by a changing page scale. Fixed position elements are an exception to this - they are often rooted to the virtual viewport and not the CSS viewport. This behavior is not well defined and there are many behavior differences between different ports. == Page zoom == Page zoom is used to implement browser zoom functionality present in many desktop browsers. A page zoom factor of 120% means that one CSS pixel occupies 1.2 DIP pixels. Changing the page zoom factor typically does not change the logical size of the viewport, meaning that with a page zoom greater than one the viewport is effectively smaller in terms of CSS pixels. Because of this, changing the page zoom factor typically changes the layout of a page significantly. == Text zoom == Text zoom is also used to implement browser zoom functionality, either in conjunction with or instead of page zoom. The text zoom factor modifies the actual text size used on the page. == CSS / SVG scale transforms == CSS and SVG both expose transform functionality that can cause parts of the page to be scaled. This could be either an explicit scale transform or a more complicated transformation that includes scaling. This changes the local coordinate space for part of the DOM. == Reference == * [http://www.quirksmode.org/mobile/viewports2.html A tale of two viewports — part two] * [http://www.quirksmode.org/mobile/tableViewport.html Browser compatibility — viewports] * [http://www.quirksmode.org/blog/archives/2012/06/devicepixelrati.html devicePixelRatio]