Changeset 283979 in webkit
- Timestamp:
- Oct 12, 2021, 5:36:10 AM (5 years ago)
- Location:
- trunk
- Files:
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- 2 added
- 3 edited
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LayoutTests/ChangeLog (modified) (1 diff)
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LayoutTests/webgl/gl-clear-preserve-drawing-buffer-bug-expected.html (added)
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LayoutTests/webgl/gl-clear-preserve-drawing-buffer-bug.html (added)
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Source/WebCore/ChangeLog (modified) (1 diff)
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Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
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trunk/LayoutTests/ChangeLog
r283969 r283979 1 2021-10-12 Kimmo Kinnunen <kkinnunen@apple.com> 2 3 WebGL first clear is lost when scissor is used for preserveDrawingBuffer:true in some conditions 4 https://bugs.webkit.org/show_bug.cgi?id=230618 5 <rdar://problem/83668270> 6 7 Reviewed by Dean Jackson. 8 9 Add a pixel test to verify that scissor is not applied when blitting drawing buffer 10 to display buffer in preserveDrawingBuffer: true case. 11 12 * webgl/gl-clear-preserve-drawing-buffer-bug-expected.html: Added. 13 * webgl/gl-clear-preserve-drawing-buffer-bug.html: Added. 14 1 15 2021-10-11 Arcady Goldmints-Orlov <agoldmints@igalia.com> 2 16 -
trunk/Source/WebCore/ChangeLog
r283973 r283979 1 2021-10-12 Kimmo Kinnunen <kkinnunen@apple.com> 2 3 WebGL first clear is lost when scissor is used for preserveDrawingBuffer:true in some conditions 4 https://bugs.webkit.org/show_bug.cgi?id=230618 5 <rdar://problem/83668270> 6 7 Reviewed by Dean Jackson. 8 9 Disable scissor for the duration of the blit from drawing buffer 10 to display buffer. 11 Not testable via WebGL conformance test suite as it affects the compositing. 12 13 Test: webgl/gl-clear-preserve-drawing-buffer-bug.html 14 15 * platform/graphics/angle/GraphicsContextGLANGLE.cpp: 16 (WebCore::GraphicsContextGLOpenGL::prepareTextureImpl): 17 1 18 2021-10-12 Tim Nguyen <ntim@apple.com> 2 19 -
trunk/Source/WebCore/platform/graphics/angle/GraphicsContextGLANGLE.cpp
r283703 r283979 531 531 if (m_preserveDrawingBufferTexture) { 532 532 // Blit m_preserveDrawingBufferTexture into m_texture. 533 TemporaryANGLESetting scopedScissor(GL_SCISSOR_TEST, GL_FALSE); 534 TemporaryANGLESetting scopedDither(GL_DITHER, GL_FALSE); 533 535 gl::BindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, m_preserveDrawingBufferFBO); 534 536 gl::BindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, m_fbo);
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