Changes between Initial Version and Version 1 of April 2012 MeetingRethinkingRendering


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Timestamp:
Apr 19, 2012 11:33:14 AM (12 years ago)
Author:
dpranke@chromium.org
Comment:

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  • April 2012 MeetingRethinkingRendering

    v1 v1  
     1(Moderator: jchaffraix, Scribe: dpranke)
     2
     3(Notes in progress)
     4
     5How can we get more people hacking on rendering?
     6
     7* accelerated compositing is tied to a layer (a very old concept)
     8  * can we make layers better or faster?
     9
     10* can we talk about security and the impact of specific design decisions in the render tree (inferno, bethdakin?)
     11
     12* jchaffraix: from study tables, thinks layers are the wrong abstraction
     13  * as a general rule, the render object knows what its own structure should be
     14    * because layers are generic, they don't know and have to do more work
     15    * they do too much
     16        * repainting
     17        * clipping
     18        * compositing
     19        * stacking
     20        * scrolling
     21
     22* eseidel: layers are designed to allow the rendering tree to be lightweight
     23  * layers exist to handle the more "advanced" features of rendering
     24  * smfr: layers designed to solve problems like scrolling and clipping that affect a set of render objects in one go