Changeset 20486 in webkit
- Timestamp:
- Mar 25, 2007 12:43:51 AM (17 years ago)
- Location:
- trunk/WebKitSite
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/WebKitSite/ChangeLog
r20485 r20486 1 2007-03-25 Darin Adler <darin@apple.com> 2 3 * coding/RefPtr.html: A couple wording tweaks. 4 1 5 2007-03-25 Darin Adler <darin@apple.com> 2 6 -
trunk/WebKitSite/coding/RefPtr.html
r20485 r20486 1 1 <?php 2 $title=" WebKitRefPtr and PassRefPtr Basics";2 $title="RefPtr and PassRefPtr Basics"; 3 3 include("../header.inc"); 4 4 ?> … … 20 20 </style> 21 21 22 <h1> WebKit<span class="class">RefPtr</span> and <span class="class">PassRefPtr</span> Basics</h1>22 <h1><span class="class">RefPtr</span> and <span class="class">PassRefPtr</span> Basics</h1> 23 23 <div>Darin Adler</div> 24 24 <div>first draft, 2007-03-24</div> … … 330 330 <ul> 331 331 332 <li>The “protector” idiom, where a local RefPtr variable is used to keep an object alive.</li> 333 332 334 <li>Perils of programming with floating objects.</li> 333 335 … … 336 338 337 339 <li>Perils of programming with <span class="class">TreeShared</span>.</li> 338 339 <li>How we we mix reference counting with garbage collection to implement the DOM340 and the JavaScript and Objective-C DOM bindings.</li>341 340 342 341 <li>Our desire to rename <span class="class">Shared</span> to <span class="class">RefCounted</span>.</li> … … 346 345 <span class="class">ListRefPtr</span> or the equivalent.</li> 347 346 348 <li>Comparison of our intrusive reference counting over other schemes, like the 347 <li>How we we mix reference counting with garbage collection to implement the DOM 348 and the JavaScript and Objective-C DOM bindings.</li> 349 350 <li>Comparison of our intrusive reference counting with other schemes such as the 349 351 external reference counting in Boost <span class="class">shared_ptr</class>.</li> 350 352 … … 361 363 362 364 <li>The <span class="class">ListRefPtr</span> class template.</li> 363 364 <li>The “protector” idiom, where a local RefPtr variable is used to keep an object alive.</li>365 365 366 366 </ul>
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