Results (81 - 90 of 358)
- [273138]: Implement a GC verifier. ...
- ... :visitAdditionalChildren): * bindings/js/JSWebGL2RenderingContextCustom.cpp: (WebCore::JSWebGL2RenderingContext::visitAdditionalChildren): * bindings/js/JSWebGLRenderingContextCustom.cpp: (WebCore::JSWebGLRenderingContext::visitAdditionalChildren): * bindings/js/JSWorkerGlobalScopeB ...
- By Feb 19, 2021 7:51:15 AM —
- [272244]: Update WebGL2 TestExpectations ...
- Update WebGL2 TestExpectations https://bugs.webkit.org/show_bug.cgi?id=221282 Reviewed by Dean Jackson. * platform/ios/TestExpectations: fast/canvas/webgl/program-test.html and webgl/1.0.3/conformance/programs/program-test.html always pass. * pl ...
- By Feb 2, 2021 3:44:04 PM —
- [272155]: Cherry-pick r271609. rdar://problem/73838888 REGRESSION ...
- ... isplay buffer for WebKit snapshots, use READ_FRAMEBUFFER on WebGL2 and FRAMEBUFFER on WebGL1. Fixes the case where WebGL2 contexts would get broken because taking a snapshot would overwrite the framebuffer attachment. No new tests, snapshots are not tested at the moment. * platform ...
- By Feb 1, 2021 12:11:32 PM —
- [271679]: Support WEBGL_multi_draw extension ...
- ... cpp: (WebCore::convertToJSValue): * html/canvas/WebGL2RenderingContext.cpp: (WebCore::WebGL2RenderingContext::getExtension): (WebCore::WebGL2RenderingContext::getSupportedExtensions): * html/canvas/WebGLExtension.h: * html/canvas/WebGLMultiDraw.cpp: Added. (WebCore::makeSpanWithOffset): ...
- By Jan 20, 2021 5:42:45 PM —
- [271609]: REGRESSION (r270964): Hovering cursor over Earth animation causes ...
- ... isplay buffer for WebKit snapshots, use READ_FRAMEBUFFER on WebGL2 and FRAMEBUFFER on WebGL1. Fixes the case where WebGL2 contexts would get broken because taking a snapshot would overwrite the framebuffer attachment. No new tests, snapshots are not tested at the moment. * platform/graphics/angle/ ...
- By Jan 19, 2021 1:18:38 PM —
- [271444]: [WebGL2] fbostatequery, negativebufferapi, negativevertexarrayapi, ...
- [WebGL2] fbostatequery, negativebufferapi, negativevertexarrayapi, shaderstatequery conformance failures https://bugs.webkit.org/show_bug.cgi?id=220372 Patch by Kenneth Russell <kbr@chromium.org> on 2021-01-13 Reviewed by Darin Adler. Sour ...
- By Jan 13, 2021 10:56:35 AM —
- AngleforWebGL: == ANGLE and WebGL 2.0 in WebKit == ''by @dino (Apple), @James ...
- ... ''kbr:'' Talks about background. Mentions that WebGL2 shipped in 2017 in Firefox and Chrome, but not on iOS. WebGL1 only gained traction with iOS implementation, so iOS support for WebGL2 is important ''kbr:'' Some desire for WebGPU to be baseline, but requires more capable hardware ...
- By Jan 5, 2021 2:45:11 PM —
- AppleWebKitGoalsfor2021: == Apple WebKit Goals for 2021 == ''by Maciej Stachowiak'' We like ...
- ... nd threads Graphics goals include finishing and shipping WebGL2, creating a way to embed 3D models (under active standards discussion), thinking about proposing a scene graph API (describe geometry/materials of 3D scene for it to be rendered) Animation goals include filling in more features fo ...
- By Jan 5, 2021 2:28:19 PM —
- [271075]: [WinCairo] Enable WebGL 2 ...
- ... .: * Source/cmake/OptionsWin.cmake: Turned ENABLE_WEBGL2 on. Source/WebCore: * platform/graphics/texmap/ANGLEContext.cpp: (WebCore::ANGLEContext::createContext): Added context attributes for WebGL by copying the code of GraphicsContextGLOpenGLCocoa.mm. LayoutTests: * platform/wincairo/ ...
- By Dec 23, 2020 12:06:00 PM —
- [271062]: [WebGL2] deqp/functional/gles3/texturespecification RGB4444 and RGB565 ...
- [WebGL2] deqp/functional/gles3/texturespecification RGB4444 and RGB565 failures on Mac AMD https://bugs.webkit.org/show_bug.cgi?id=220093 Patch by Kenneth Russell <kbr@chromium.org> on 2020-12-22 Reviewed by Alex Christensen. Promote the R ...
- By Dec 22, 2020 12:40:46 PM —
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