Changes between Version 4 and Version 5 of QtWebKitTiling
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- Jun 22, 2010, 2:28:42 PM (15 years ago)
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QtWebKitTiling
v4 v5 1 Tiling with QtWebKit 1 == Tiling with QtWebKit == 2 2 3 3 Add info about … … 9 9 ---- 10 10 11 QtWebView goes Mobile 11 == QtWebKit goes Mobile == 12 12 13 13 There is a lot of effort being put into QtWebKit in order to make it attractive on the mobile front. 14 14 15 Among a tons of bug fixes and good performance improvements there are also lots of new features being developed, ma ny geared toward mobile deployment.15 Among a tons of bug fixes and good performance improvements there are also lots of new features being developed, mainly geared toward mobile deployment. 16 16 17 17 The goal with this tutorial is to help you understand some of these new features and how to make the best of them. Or said in other words; how to create a good mobile web view that can be used on touch devices. 18 18 19 First we should make it clear that QGraphicsWebView is the way forward, so if you want to target mobile devices, it is bye bye QWebView. Why is th is? Well, the QWebView is based on the QWidget system, thus it cannot easily support rotation, overlays, hardware accelerated compositing and tiling. If you need a QWidget anyway, you can always construct a QGraphicsView (which is a QWidget) with a QGraphicsWebView inside. This is more or less what we will start with.19 First we should make it clear that QGraphicsWebView is the way forward, so if you want to target mobile devices, it is bye bye QWebView. Why is that? Well, the QWebView is based on the QWidget system, thus it cannot easily support rotation, overlays, hardware accelerated compositing and tiling. If you need a QWidget anyway, you can always construct a QGraphicsView (which is a QWidget) with a QGraphicsWebView inside. This is more or less what we will start with. 20 20 21 21 Let's start with the most simple QGraphicsWebView based "browser" ever: … … 53 53 }}} 54 54 55 Here we just bootstrap a QGraphicsView (QGV)application and add a QGraphicsWebView to the scene.55 Here we just bootstrap a QGraphicsView application and add a QGraphicsWebView to the scene. 56 56 57 It might seem a bit useless as you can only navigate through one website but it serves well as a simple example. Notice that I'm disabling the scrollbars on the QGVbecause QtWebKit handles scrolling and scrollbars automatically. This is due to scrolling optimizations and due to the fact that web authors can interact with the scrollbars for instance style them differently.57 It might seem a bit useless as you can only navigate through one website, but it serves well as a simple example. Notice that I'm disabling the scrollbars on the graphics view because QtWebKit handles scrolling and scrollbars automatically. This is due to scrolling optimizations and due to the fact that web authors can interact with the scrollbars for instance style them differently. 58 58 59 On touch-based mobile devices a feature known as tiling is often used. It is used due to the interaction model (touch) as well as a scrolling "optimization". With this optimization we will have to deal with scrolling ourselves and we thus will have to say good bye to the scrollbar styling. Not a big thing s, as mobile browsers usually do not even show scrollbars, but use scroll indicators instead.59 On touch-based mobile devices a feature known as tiling is often used. It is used due to the interaction model (touch) as well as a scrolling "optimization". With this optimization we will have to deal with scrolling ourselves and we thus will have to say good bye to the scrollbar styling. Not a big thing, as mobile browsers usually do not even show scrollbars, but use scroll indicators instead. 60 60 61 61 Tiling basically means that the contents of the viewport is separated into a grid of tiles, so that when you update some area, instead of just updating the area you actually update the whole tile. This gives a few advantages for scrolling as when you scroll you do not need to repaint the new visible area for each scroll step, as you update a row of tiles each time; tiles that are often only partly on the screen. This minimized all the paint calls that we have to do and makes it possible to make nicely kinetic scrolling a possibility. … … 67 67 Tiles also helps with zooming. Repainting at each zoom level change during a zoom animation is basically impossible on a mobile device (or desktop for that sake) and thus with tiling, you can stop the tiles from being updates and just scale the already existing tiles, and then at the end of the animation update tiles on top of the scaled ones. 68 68 69 For now we will ignore the blocking issue and concentrate on the tiling and the interaction model. 69 70 70 When using tiling, we basically want the QGraphicsWebView to act as our contents, as it supports tiling a.o. things. In order for this we need to make it resize itself to the size of its contents. 71 === Resize to contents === 71 72 72 #1 Magical Step - QGraphicsWebView::resizesToContents 73 When using tiling, we basically want the QGraphicsWebView to act as our contents, as it supports tiling a.o. things. In order for this we need to make it resize itself to the size of its contents. For this we will use {{{QGraphicsWebView::resizesToContents}}} 74 73 75 http://doc.qt.nokia.com/4.7-snapshot/qgraphicswebview.html#resizesToContents-prop 74 76 75 From Qt 4.7 documentation: "If this property is set, the QGraphicsWebView will automatically change its size 76 to match the size of the main frame contents. As a result the top level frame will never have scrollbars. 77 It will also make CSS fixed positioning to behave like absolute positioning with elements positioned 78 relative to the document instead of the viewport." 77 From Qt 4.7 documentation: "If this property is set, the QGraphicsWebView will automatically change its size to match the size of the main frame contents. As a result the top level frame will never have scrollbars. It will also make CSS fixed positioning to behave like absolute positioning with elements positioned relative to the document instead of the viewport." 79 78 80 This setting, thus, removes the scrollbars for us on the main frame and makes our QGraphicsWebView resize itself to its content's size. Enabling it: 79 This setting, thus, removes the scrollbars for us on the main frame and makes our QGraphicsWebView resize itself to the size of its content. 80 81 Enabling it, is as easy as: 81 82 82 83 {{{ … … 86 87 If we are going to expand our mobile web view to the size of the contents of its contained page, then that is going to make the view a lot bigger that what can fit on the device's screen! 87 88 88 #3 Magical Step - Use a "view" and handle mouse events 89 === Using a view as the window to the contents === 89 90 90 The idea is to have a custom widget which has a QGraphicsWebView as a class member. Remember that the QGraphicsWebView 91 will be as big as its content's size, so this custom widget will serve as a window, as a viewport. 91 The idea is to have a custom widget which has a QGraphicsWebView as a class member. Remember that the QGraphicsWebView will be as big as its content's size, so this custom widget will serve as a window, as a viewport. 92 92 93 93 There is not much more to say here, and the following code snippet illustrates it well: … … 111 111 }}} 112 112 113 In order to properly handle mouse events you must install an event filter on web view or stack it behind its 114 parent object (search for QGraphicsItem::ItemStacksBehindParent). By doing this the mouse events will reach 115 a MobileWebView instance before they reach the member QGraphicsWebView 113 In order to properly handle mouse events you must install an event filter on web view or stack it behind its parent object (search for QGraphicsItem::ItemStacksBehindParent). By doing this the mouse events will reach a MobileWebView instance before they reach the member QGraphicsWebView 116 114 117 Keep in mind that you'll need to add some logic in order to distinguish different mouse events and gestures 118 like a single click, double click, click-and-pan, etc. That is left as an exercise to the reader. 115 Keep in mind that you'll need to add some logic in order to distinguish different mouse events and gestures like a single click, double click, click-and-pan, etc. That is left as an exercise to the reader. 119 116 120 Also keep in mind that scrolling will have to be implemented manually, just as zoom etc. 117 Also keep in mind that as stated earlier, scrolling will have to be implemented manually, just as zoom etc. 118 119 === Adjusting how contents is laid out === 121 120 122 121 When testing the above on a device, you will notice that many pages do not layout very nicely. In particular the width is larger than the width of the device! … … 124 123 The way web contents is laid out, is that the first the viewport width is used for fitting the contents. If the contents doesn't fit due to non-flexible element with a width larger than the viewport width, the min width possible will be used. As most pages are written with a desktop browser in mind, that makes only very few sites fit into the width of a mobile device. 125 124 126 Qt 125 QtWebKit has a way to force a layout to a given width/height. What really matters here is the width. If you layout a size to a given width, it will get that width and images etc might get cut of. The width/height is also used for laying out fixed elements, but when we resize the QGraphicsWebView to the size of the contents, fixed elements will not be relative to the view, which is the behaviour found on most mobile browsers. 127 126 128 Qt 4.7 docs also says: "This property should be used in conjunction with the QWebPage::preferredContentsSize property. 129 If not explicitly set, the preferredContentsSize is automatically set to a reasonable value." 127 Qt 4.7 docs also says: "This property should be used in conjunction with the QWebPage::preferredContentsSize property. If not explicitly set, the preferredContentsSize is automatically set to a reasonable value." 130 128 131 #2 Magical Step - QWebPage::preferredContentsSize132 129 http://doc.qt.nokia.com/4.7-snapshot/qwebpage.html#preferredContentsSize-prop 133 130 … … 136 133 We saw that this property is automatically set to a reasonable value when using QGraphicsWebView::resizesToContents. 137 134 138 As you can imaging, laying out with a smaller viewport can cause pages to break, and as thus, a default value has been chosen so that it almost breaks no pages whi chstill making the sites fit. This value is 960x800.135 As you can imaging, laying out with a smaller viewport can cause pages to break, and as thus, a default value has been chosen so that it almost breaks no pages while still making the sites fit. This value is 960x800. 139 136 140 137 If the device have a bigger resolution, this value can be changed using: … … 146 143 You can play around with this and find your own magic number, but let's stick to this 960px wide for now. 147 144 145 === The 'viewport' Meta Tag === 146 148 147 As some sites do not work with 980 or want to have control on how the page is laid out, QtWebKit as well as Android, Firefox Mobile and the iPhone Safari supports a meta tag called viewport. 149 148 150 #6 Magical Step - Handle viewport meta tag151 149 This one also deserves a whole blog post for itself. For now let's just say that this is a meta tag that Apple came up with to make a web page capable of "telling" the browser how it wants to be shown. 152 150 … … 154 152 and http://developer.apple.com/safari/library/documentation/appleapplications/reference/safariwebcontent/usingtheviewport/usingtheviewport.html 155 153 156 In QtWebKit trunk we already have support for this with a nice API. You must connect the signal from 157 QWebPage::viewportChangeRequested(const ViewportHints& hints) to a slot of your mobile web view and use 158 what is provided by QWebPage::ViewportHints to updated your viewport size, scale range, and so on. 154 In QtWebKit trunk we already have support for this with a nice API. You must connect the signal from QWebPage::viewportChangeRequested(const ViewportHints& hints) to a slot of your mobile web view and use what is provided by QWebPage::ViewportHints to updated your viewport size, scale range, and so on. 159 155 160 This can be tricky and that's why I'm not going deeper on it right now. Since I know you are curious 161 about it I'll leave you with one more exercise! So try to understand how the guys from MicroB and 162 Firefox Mobile dealt with this: http://hacks.mozilla.org/2010/05/upcoming-changes-to-the-viewport-meta-tag-for-firefox-mobile 156 This can be tricky and that's why I'm not going deeper on it right now. Since I know you are curious about it I'll leave you with one more exercise! So try to understand how the guys from MicroB and Firefox Mobile dealt with this: 163 157 158 http://hacks.mozilla.org/2010/05/upcoming-changes-to-the-viewport-meta-tag-for-firefox-mobile 159 160 === Enabling the tiling === 164 161 165 162 We haven't actually enabled tiling yet, so lets go ahead and do that. That is very simple as it is basically a setting: … … 173 170 tiles during an animation, for instance. 174 171 172 === Avoiding scrollable sub elements === 173 175 174 One big issue with the above is that, iframes and sites using frames can contain scrollable sub elements. That doesn't work well with the touch interaction model, as you want a finger swipe to scroll the whole page and not end up just scrolling a sub frame. Most mobile browser work around this by enabling something called frame flattening. 176 175 177 #5 Magical Step - Enable Frame Flattening178 176 Going straight to the point: 179 177