Changes between Initial Version and Version 1 of WPE

Jul 20, 2017 2:05:06 AM (5 years ago)



  • WPE

    v1 v1  
     3= WPE =
     5WPE is a WebKit port intended to allow embedders to create simple and performant systems based on Web platform technologies. It is designed with hardware acceleration in mind, leveraging common 3D graphics APIs for best performance.
     7== Building and testing ==
     90. '''Get the code'''
     12git clone git:// WebKit
     13# You can use also the mirror
     171. '''Install dependencies'''
     20cd WebKit
     242. '''Build internal JHBuild'''
     303. '''Build the WPE port of WebKit'''
     33Tools/Scripts/build-webkit --release --wpe
     374. '''Launch dyz''' (WPE basic webview)
     40Tools/Scripts/run-minibrowser --wpe
     43  * Note: This last steps should work both under Weston under X11, as also under native Weston/Wayland (or even directly from a text console (framebuffer/KMS/DRM)). The requisite (when using the default wpebackend-mesa) is to have a GPU with MESA-based graphics (we test mostly with Intel graphics, but others well supported GPUs on MESA like the ones based on AMDGPU should work also). The device files ''/dev/dri/renderD128'' and ''/dev/dri/controlD64'' have to exist and your user need write access to them (On most distributions this means ensuring your user is member of a group named "video")
     45If you are targetting an embedded device, then instead of using the default [ wpebackend-mesa] you may want to use [ wpebackend-rdk]. In that case you likely also want to use Buildroot or Yocto.