Changes between Version 4 and Version 5 of WPE
- Timestamp:
- Jan 24, 2018, 2:41:58 AM (7 years ago)
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WPE
v4 v5 43 43 * Note: This last step should work both under Weston under X11, as also under native Weston/Wayland (or even directly from a text console (framebuffer/KMS/DRM)). The requisite (when using the default wpebackend-mesa) is to have a GPU with MESA-based graphics (we test mostly with Intel graphics, but others well supported GPUs on MESA like the ones based on AMDGPU should work also). The device files ''/dev/dri/renderD128'' and ''/dev/dri/card0'' have to exist and your user need write access to them (On most distributions this means ensuring your user is member of a group named "video") 44 44 45 * Note: If you are running X11 then you can automate the process of launching dyz from inside a weston window with the following script: save it on the directory above your WebKit dir, make it executable and run it from there like ../run-dyz-wpe46 45 If you are targetting an embedded device, then instead of using the default [https://github.com/WebPlatformForEmbedded/WPEBackend-mesa wpebackend-mesa] you may want to use [https://github.com/WebPlatformForEmbedded/WPEBackend-rdk wpebackend-rdk]. In that case you likely also want to use Buildroot or Yocto. 46 47 == Running from X11 == 48 49 Currently WPE doesn't support X11 natively, but you can run it from a Weston window inside X11. 50 You can automate the process of launching a Weston window and then dyz inside [https://people.igalia.com/clopez/run-wpe-x11 with this script]. 51 Save it on the directory above your WebKit dir, make it executable and run it from there like: 52 53 {{{ 54 cd WebKit 55 ../run-xpe-x11 https://www.igalia.com 56 }}}