wiki:WPE

Version 10 (modified by clopez@igalia.com, 7 years ago) ( diff )

update isntructions for wpebackend-fdo

WPE

WPE is a WebKit port intended to allow embedders to create simple and performant systems based on Web platform technologies. It is designed with hardware acceleration in mind, leveraging common 3D graphics APIs for best performance.

Building and testing

  1. Get the code
git clone git://git.webkit.org/WebKit.git WebKit
# You can use also the mirror https://github.com/WebKit/webkit
  1. Install dependencies
cd WebKit
Tools/wpe/install-dependencies
  1. Build internal JHBuild
Tools/Scripts/update-webkitwpe-libs
  1. Build the WPE port of WebKit
Tools/Scripts/build-webkit --release --wpe
  1. Launch dyz (WPE basic webview)
Tools/Scripts/run-minibrowser --wpe https://www.igalia.com
  • Note: This last step should be run from a Wayland environment (Weston or similar). See below for a workaround if you are using X11.

Running from X11

Currently WPE doesn't support X11 natively, so if you can switch to a Wayland session for testing, then better. Otherwise, you can run it from a Weston window inside X11. You can automate the process of launching a Weston window and then dyz inside with this script. Save it on the directory above your WebKit dir, make it executable and run it from there like:

cd WebKit
../run-wpe-x11 https://www.igalia.com

But take into account this method of running it is not advised and some things like videos may not work properly.

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