| | 1 | == Component Model (aka XBL2) Use Cases == |
| | 2 | |
| | 3 | A canonical set of uses cases that represents the set of problems we are trying to solve by implementing a component model. For implementation details, see [http://dev.w3.org/2006/xbl2/Overview.html XBL2 Spec]. |
| | 4 | |
| | 5 | === Built-in HTML Elements and Their Behaviors === |
| | 6 | |
| | 7 | * provide a uniform way to browsers to implement complex HTML elements, such as video/audio, sliders, progress elements, etc. possibly using scripting. |
| | 8 | * provide light-weight implementations of specialized markup languages |
| | 9 | |
| | 10 | === Custom User Interface Widget System === |
| | 11 | |
| | 12 | Build a widget system that allows the following: |
| | 13 | * asynchronously instantiate and initialize widgets |
| | 14 | * for instance, display a widget without starting up a script context, then progressively enhance with script. |
| | 15 | * seamlessly reuse widget written using various libraries or frameworks |
| | 16 | * use widgets declaratively, with minimal knowledge of the underlying implementation |
| | 17 | * provide a uniform way (i.e. DOM) to declare widget APIs |
| | 18 | |
| | 19 | === Layout Manager === |
| | 20 | |
| | 21 | * make easier the restructuring of content to accommodate layout, both in an imperative and a declarative way |
| | 22 | * enable development of templating/theming frameworks |