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Component Model (aka XBL2) Use Cases
WORK IN PROGRESS
A canonical set of uses cases that represents the set of problems we are trying to solve by implementing a component model. For implementation details, see XBL2 Spec.
Built-in HTML Elements and Their Behaviors
Does:
- provide a uniform way to browsers to implement complex HTML elements, such as video/audio, sliders, progress elements, etc. possibly using scripting.
- provide light-weight implementations of specialized markup languages
Needs:
- shadow DOM
- UA-level attachment
- ability to designate and use DOM SPIs only within the shadow scope
- ability to completely hide implementation details from author and user
- restricted post-UA-level styling using pseudoclasses
- style/event propagation control at the borders of the shadow DOM
- high performance, especially compared to native implementation
Could use:
- declarative templating/binding
Doesn't care:
- mutable templates
- dynamic attachment/detachment
- template inheritance
- attachment using CSS or DOM
- content element (output ports), since they can't have children (this may change)
- attribute/pseudo forwarding
- xml:base handling
Interesting scenarios:
- If an input range element is implemented using this functionality, what happens to its shadow DOM if author attempts to add shadow DOM to that element?
- Implement a video/audio element. How can the binding reach into a private supporting API that is not available to the author?
Custom Widget System
Does:
- provide a uniform way (i.e. DOM) to declare widget APIs
- encapsulate widget implementation details
- enable control over how styles and events outside of a widget affect it
- enable widget styling primitives
- asynchronously instantiate and initialize widgets (for instance, display a widget without starting up a script context, then progressively enhance with script).
- allow seamless reuse a widget written using various libraries or frameworks
- allow using widgets declaratively, with minimal knowledge of the underlying implementation
- provide a way to create new widgets by extending existing widgets
Needs:
- shadow DOM
- content element (output ports)
- style/event propagation control at the borders of the shadow DOM
- attachment using CSS and DOM
- separate instantiation and binding phases (or another way to allow asynchronous binding)
- attribute/pseudo forwarding
- declarative templating/binding
Could use:
- dynamic attachment/detachment
- template inheritance
Doesn't care:
- mutable templates
- xml:base handling
Interesting scenarios:
- Implement a "polaroid frame" widget? This widget, when bound to any element would display its contents in a Polaroid(tm)-like frame.
- Suppose the widget system has a centralized "settings" widget, with which all other widgets should communicate to add their settings. Implement this communication, provided that all widgets are opaque elements.
- Implement a "tab set" widget. As you add "tabs" to it, tab titles appear in a row at the top, and tab contents appear in the main area, only visible when the corresponding tab title is selected.
- Output ports need to be insertion points, not cointainers. If the output port is a container (that is, an existing element in the shadow subtree is designated as a place to add the "light" nodes), some layout scenarios aren't possible. For example, for subtree, you can not use flexbox to layout all of the paragraphs in the story:
<template> <p>Once upon a time, <content includes="p"> <p>And they lived happily ever after </template>
Layout Manager
Does:
- provide a framework for client-side restructuring of content to accommodate layout
- support both imperative a declarative layout models
- provide templating/theming capabilities
Needs:
- shadow DOM
- content element (output ports)
- attachment using CSS and DOM
- separate instantiation and binding phases (or another way to allow asynchronous binding)
Could use:
Doesn't care:
- mutable templates
- xml:base handling
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