wiki:Accelerated Compositing

Version 3 (modified by Simon Fraser, 15 years ago) ( diff )

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What is accelerated compositing?

  • Mapping certain elements on the page into bitmaps
  • Maintaining painting order
  • Moving/transforming those bitmaps
  • Mapping to hardware

How is this different from hardware-accelerated drawing?

  • It's based on bitmaps, not acceleration of all drawing commands (c.f. IE9's drawing)

How is it implemented?

  • Via GraphicsLayer
  • Relies in platform 3D/GPU framework

How can I avoid breaking it?

  • Don't assume that all painting happens from the root (repaint containers)
  • Don't rely on painting to do other work
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