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Building WebKitGTK from a release tarball
You can build and install WebKitGTK from a release tarball the same as you would any other CMake project. The only trick is that you must pass the CMake option -DPORT=GTK. For example, to do a release build with debug info and install the result:
$ cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja $ ninja $ sudo ninja install
- Note: If you want to use the MiniBrowser, you need to enable it at build time by passing
-DENABLE_MINIBROWSER=ON
to CMake
If you want to build WebKit for production use, you should stop reading here. The rest of the instructions on this page are only suitable for development and testing.
Building WebKitGTK from git
If you want to do development on WebKit itself, you'll need a git checkout. You'll also need to use our Flatpak-based SDK, as using other versions of dependencies may cause layout tests to fail. The following steps are suitable for WebKit development only, not for production builds. Our Flatpak SDK does not receive security or bugfix updates and it is not suitable for any purpose other than development and running layout tests. Do not run against untrusted websites.
Getting the source
To get the WebKitGTK source, please follow the instructions on the WebKit page. Many WebKit developer also use git to interact with the repository and the WebKit developer tools have strong support for git. http://trac.webkit.org/wiki/UsingGitWithWebKit contains tips for using git with WebKit.
Dependencies
- Install the base WebKitGTK dependencies:
$ Tools/gtk/install-dependencies
- Download and locally install the Flatpak SDK:
$ Tools/Scripts/update-webkitgtk-libs
Notes
- If you accidentally delete the
WebKitBuild/UserFlatpak
folder, you can copy an existing one from another work tree and run the following command to update:$ Tools/Scripts/update-webkitgtk-libs -r
Building
$ Tools/Scripts/build-webkit --gtk
Notes
- You can pass parameters to the make command with the --makeargs argument.
- For example, you can pass --makeargs="-jXX", where XX is an integer, to set the number of threads make will use. The default is one per logical CPU detected, but you might want fewer if it's bogging down your system.
- If everything builds properly tests should typically pass on your system. Please file a bug if they do not.
- If you get build errors saying a library could not be found but you have the appropriate packages installed make sure you have up-to-date multiarch-support and binutils (or binutils-gold) packages.
Speeding up the build process
There are several tricks that can be used to build WebKitGTK in less time. Check the WebKitGTK/SpeedUpBuild page for the details.
Building the GTK port on MacOS
The code on MacOS may [1]
build like any Linux distribution, as long as you install the above build dependencies (in addition to an "ordinary build environment" that includes XCode Tools 2.3 or newer). MacPorts users can get the dependencies via:
$ sudo port install webkit-gtk
If you get an error about libjpeg when the build does the configuration step, you may find the following fixes it:
$ export CPPFLAGS="-I/opt/local/include" $ export LDFLAGS="-L/opt/local/lib"
[1]
Note: The MacOS build is not actively maintained to the same standards than the Linux one. So your mileage may vary.
Cross Compiling
Below there are some tips for cross-compiling
Yocto / OpenEmbedded
One of the easiest ways to build WebKitGTK is with Yocto. There are recipes for webkitgtk in the main Yocto layer. On top of that there is also the meta-webkit layer with extra recipes.
Using a cross-toolchain
The instructions below are a bit old and won't work as such (you need a new GCC version now), but you can get an idea of how this can be done:
- If you need to make ARM builds you might find useful the resources hosted in this git repository which basically provide a CMake Toolchain File to build WebKit2GTK+, together with instructions on how to setup a local chroot environment to use it, so that both the environment and the build are reproducible.
- Wrapping up the instructions in there a bit, you'd basically have to follow 3 steps (or 2, after the initial setup):
- Create the chroot and provision it, running the bootstrap script provided (only once) as root (or with sudo)
- Configure the build as you please, pointing to the CMake Toolchain provided, which you placed somewhere in your disk
$ mkdir /path/to/your/WebKit/BUILD && cd /path/to/your/WebKit/BUILD $ cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/armv7l-toolchain.cmake \ -DPORT=GTK \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_SYSCONFDIR=/etc \ -DCMAKE_INSTALL_LOCALSTATEDIR=/var \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_INSTALL_LIBDIR=lib/arm-linux-gnueabihf \ -DCMAKE_INSTALL_LIBEXECDIR=lib/arm-linux-gnueabihf \ -DENABLE_PLUGIN_PROCESS_GTK2=OFF \ -DENABLE_GEOLOCATION=OFF \ -DENABLE_GLES2=ON \ -DUSE_LD_GOLD=OFF \ /path/to/your/WebKit
- Build it:
$ make VERBOSE=1 -j12 # Or anything else, this is just what I use
This has been tested with WebKit2GTK 2.12.x and 2.14.x releases as well as with trunk. If you find any issue/comment, please comment on the github repo, or open a pull request.
Running
Running from git
$ Tools/Scripts/run-minibrowser --gtk
Running from a tarball
- Install the built product
- Execute your program using WebKitGTK, or try to use the MiniBrowser (you need to enable it on the build, its disabled by default)