Changes between Version 30 and Version 31 of CoordinatedGraphicsSystem
- Timestamp:
- Mar 1, 2017, 10:25:47 AM (8 years ago)
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CoordinatedGraphicsSystem
v30 v31 40 40 [#CoordinatedBackingStore Coordinated Backing Store] - How the compositing environment deals with software-rendered buffers or WebGL buffers, e.g. from the point of view of memory and pixel-formats. This includes several components, some are used only together with coordinated compositing, some also used elsewhere. 41 41 42 [#QtScenegraph QtScenegraph integration] - How the WebKit way of rendering is glued with the QtQuick scenegraph way of rendering. This is naturally used by the Qt port only.43 44 [#CSSAnimation sCSS Animation Support]45 46 [#WebGL WebGL Support]42 [#QtScenegraphintegration QtScenegraph integration] - How the WebKit way of rendering is glued with the QtQuick scenegraph way of rendering. This is naturally used by the Qt port only. 43 44 [#CSSAnimationSupport CSS Animation Support] 45 46 [#WebGLSupport WebGL Support] 47 47 48 48 [[BR]]