Changes between Version 32 and Version 33 of CoordinatedGraphicsSystem
- Timestamp:
- Mar 7, 2017, 9:10:45 AM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
CoordinatedGraphicsSystem
v32 v33 117 117 [[BR]] 118 118 == [#=CoordinatedCompositing Coordinated Compositing] == 119 Coordinated compositing, guarded by USE( UI_SIDE_COMPOSITING), is a WebKit2 implementation of accelerated compositing. It synchronizes the layer tree provided by WebCore in the web process with a proxied layer tree in the UI process that is responsible for the actual GPU rendering to the screen.119 Coordinated compositing, guarded by USE(COORDINATED_GRAPHICS), is a WebKit2 implementation of accelerated compositing. It synchronizes the layer tree provided by WebCore in the web process with a proxied layer tree in the UI process that is responsible for the actual GPU rendering to the screen. 120 120 121 121 The coordinated compositing code might be a bit tricky to read, because of its asynchronous nature on top of the WebKit2 IPC mechanism.