Changes between Version 3 and Version 4 of CoordinatedGraphicsSystem
- Timestamp:
- Aug 3, 2012 12:45:28 PM (12 years ago)
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CoordinatedGraphicsSystem
v3 v4 193 193 There are two possible approaches to WebGL. The current approach uses GraphicsSurfaces, allowing the web process to render with GPU into a platform-specific buffer, later compositing it in the UI process. This approach is somewhat easier to implement, but might not be efficient on some GPU systems, and can also create security issues if the web process has direct access to the GPU. 194 194 The other option is to serialize the WebGL display list to the UI process, making the actual GL calls there, into an FBO. This is a safer and potentially more cross-platform approach, however it's yet to be seen how much of an undertaking it is, and how well it scales. 195 196 == Comments ==