Version 25 (modified by 11 years ago) ( diff ) | ,
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Start hacking in WebKitGTK+
HW conditionants
WebKit is such a bahamut that the first thing to take into account is the location we want to use as our working place.
Basically, we will be able to compile in two flavors: Release and Debug. As its name says, the debug compilation mode will keep the debugging symbols. This is handy for debugging but will take longer time in the compilation, will use much more space and will need much more RAM. In addition, the performance may be affected when trying to open a debugging session with GDB.
- A local copy of the Git repository will take ~7Gb.
- As the GTK port uses for its build jhbuild, the dependencies needed will take ~3Gb.
- The objects of a Release build will take another additional ~1Gb.
- The objects of a Debug build will take another several additional ~10Gb.
In addition, there may be other factors to get into account:
- You may want to speed up your compilation through the usage of ccache and, therefore, reserve another ~8Gb (with few builds my cache is taking ~3Gb).
- You may want to combine WebKitGTK development with Epiphany development, the reference application using WebKitGTK and the official GNOME web browser. This will take another additional Gbs (approx. amount to be completed).
- You may want to do your hacking in a chroot environment so it doesn't interfere with your production distribution. A basic Ubuntu Quantal Quetzal x64 in which to work takes to me ~4Gb.
With all this, I would reccommend to start working in a hard drive partition in which we have at least a minimum of 50Gb of free space.
In addition, WebKit needs tons of RAM memory and CPU power. If you don't want to get bored waiting for your compilations to end you will need a powerful machine with several cores and Gbs or RAM. Not only that, nowadays hackers usually carry out their job in laptops. As time goes by they become more powerful but still several WebKit hackers get the support of desktop computers to speed up their compilations with the help of distributed compiling tools like distcc.
My computer is a Lenovo Thinkpad X220 with a SSD hard drive, 8Gb RAM and a dual-core Intel® Core™ i7-2620M (2.7GHz, 4MB L3 cache). A clean Release build takes ~1h.
You will have to take all of this into consideration before starting to work in WebKit.
Choosing the working distribution
Development branches of WebKitGTK require quite an up to date distribution. In the end, this is development so you may want to have your working tools as updated as possible.
Well known working distributions are Debian Testing (Jessie) or SID, Ubuntu 13.04 Raring Ringtail or Fedora Core 18.
If you happen to have an older distribution as your daily production environment you may be interested on using a chroot environment in which to install one of these distributions.
Getting the source
This is already explained in the BuildingGtk section and the instructions to use Git in UsingGitWithWebKit but, trying to give straight commands, you most probably would like to use Git as your revision control tool. WebKit actually uses SVN for its official revision control tool but tons of developers use Git and its usage is well supported.
$ git clone git://git.webkit.org/WebKit.git WebKit
As you may also want to keep track of the official SVN repository, let's do:
$ cd WebKit $ git svn init --prefix=origin/ -T trunk http://svn.webkit.org/repository/webkit $ git config --replace svn-remote.svn.fetch trunk:refs/remotes/origin/master $ git svn fetch
Done! You are ready to start using the code.
Compiling
Before even starting to think in compiling we may want to be sure that we won't have to repeat the same huge effort shortly after. Hence, we would like to put into place some build speeding techniques.
Summarizing, you may want to use gold as your linker.
If you are working isolated with a single computer, just start using ccache.
If you are in a network in which other computers are available to help on compiling, just start using distcc or some other distributed compiling software like icecc.
After you have your settings ready, you can just follow the instructions in BuildingGtk. Basically, you will compile and install the needed dependencies with jhbuild and will compile WebKitGTK with the default options.
There are a couple of things still to be considered:
- Release or Debug? The default compilation will do a Release build. You may think that it may be worthy to actually do a Debug build since you are planning to start hacking and make use of gdb. However, a Debug build will take longer, more hard drive space and more RAM. In addition, running a debug build in gdb may be a pain. Because of this, most of the WebKit hackers choose to just use a Release build and make an extensive usage of printf as debugging tool. Also, there is the possibility to tweak a Release build to keep certain debugging helpers and yet not being a full Debug build.
- In any case, don't worry too much since a Release and a Debug build can co-exist as WebKit store the resulting objects in different directories.
- You may want to disable the compilation of unneeded pieces for if you are not working on them. For example, you can pass:
- Disable SVG: --no-svg
- Disable GTK doc: --disable-gtk-doc
- Disable WebKit1: --no-webkit1
$ Tools/Scripts/build-webkit --gtk --no-svg --disable-gtk-doc --no-webkit1
- You should check all the possible flags to pass to the building script:
$ Tools/Scripts/build-webkit --help
Compilation issues
If you have strange issues while compiling you can try the following (in no particular order):
- If you are using
ccache
, clean it:$ ccache -C
- If you may be using the
gold
compiler, changeld
in order to useld.bfd
instead ofld.gold
. Instructions:- Configure
update-alternatives
:$ update-alternatives --install "/usr/bin/ld" "ld" "/usr/bin/ld.gold" 20 $ update-alternatives --install "/usr/bin/ld" "ld" "/usr/bin/ld.bfd" 10
- Then choose the preferred one with the following command:
$ update-alternatives --config ld
- Configure
- be aware that colorgcc might cause linking issues when using ld.gold.
- Use a
jhbuild
shell and compile with-j1
. Example with problems compilingcairo
:$ Tools/jhbuild/jhbuild-wrapper --gtk shell $ cd WebKitBuild/Dependencies/Source/cairo-1.12.8/ $ ../../Root/bin/make -j1 $ ../../Root/bin/make install
That instructions assume that the configure step was successful in the first place. If you need to repeat all the module build, it's better to do it directly using jhbuild. Never invoke ./configure
manually without parameters if you don't know what you're doing:
$ Tools/jhbuild/jhbuild-wrapper --gtk buildone -f cairo
Rebuilding
As you code new features and fix bugs you will need to rebuild the sources or dependencies. You have to be careful if you don't want to waste time. You don't want compiled code to be swiped by mistake given the time that it takes to build it.
The build result is located in the WebKitBuild directory. Release builds will be place under WebKitBuild/Release while Debug builds will be placed under WebKitBuil/Debug.
As you should know by now, building dependencies will typically be gotten with the help of jhbuild. The default command for this, as explained in BuildingGtk is:
$ Tools/Scripts/update-webkitgtk-libs
This command will clean current dependencies tree. Therefore, if you only want to perform an action on a certain module it would be better to do it directly using jhbuild. For example:
$ Tools/jhbuild/jhbuild-wrapper --gtk buildone -f cairo
The result of building the dependencies will be placed under WebKitBuild/Dependencies.
Similarly, if we have peformed changes in the code, in BuildingGtk we have seen that the script to perform a build is:
$ Tools/Scripts/build-webkit --gtk
Now, if we want just to manuall build our changes or only certain targets, we can get into the jhbuild environment with
$ Tools/jhbuild/jhbuild-wrapper --gtk shell
And manually invoke make:
$ cd WebKitBuild/Release
$ make
Or, if we just want to rebuild MiniBrowser:
$ cd WebKitBuild/Release
$ make Programs/MiniBrowser
Keeping up to date
WebKkit development happens at a high speed. Most of the changes won't have a real impact on the feature or bug you are actually fixing while usually would mean rebuilding huge parts of the code. Therefore, it is better not to rebase master to our working branch too often.
Usually, you would want to rebase your work only when you have completed the task, but be also aware of parallel work that may affect your code. Plan ahead when you'll have a free slot of time in which to rebase and compile again as it will probably take several minutes.
Documentation
API
WebKit external APIs are documented by each port. For examples, this is latest stable API for WebKit2GTK.
WebKit internal APIs are not really documented. If you want to know how something works it is better that you just go to the code.
Misc
There is no proper WebKit tutorial available as WebKit gets updated almost every day and it is very hard to maintain any such tutorial. What we have is the tech talks, blog posts, etc written by WebKit experts. You can find a compilation of these articles here: http://arunpatole.com/blog/2011/webkit-documentation/
webkit.org also has a technical articles section.
Hacking guide
This is a Hacker's guide to WebKit/GTK+.
Testing
WebKit provides a really complete set of tets to check the code and your changes. You can get more information about them in WebKitGtkLayoutTests.
In addition, you may want to check your changes in an actual application. WebKit provides a dummy browser in which to do so. GTK+ port actually has GtkLauncher, featuring WebKit1 and MiniBrowser, featuring WebKit2.
- To run GtkLauncher:
$ Tools/Scripts/run-launcher --gtk
- To run MiniBrowser (WebKit2):
$ Tools/Scripts/run-launcher --gtk -2
Of course, this can be done also manually from the jhbuild shell:
$ Tools/jhbuild/jhbuild-wrapper --gtk shell $ WebKitBuild/Release/Programs/GtkLauncher & $ WebKitBuild/Release/Programs/MiniBrowser &
Debugging
Here you have some debugging tips and also some other tips for tracking memory errors.
Continuous integration
WebKit continuous integration happens in http://build.webkit.org/. There are a number of gardening guidelines to help keeping our build bots green.
Contributing patches
This notes are taking into account that the WebKit repository is managed with Git and that git-svn
is tracking the official SVN repository:
- Create an account in WebKit bugzilla.
- Every patch goes in a different bug, so if it doesn't have bug yet report it :-)
- WARNING: You need to install Subversion in your system (having
git-svn
installed will help too. Follow these instructions. - There're more detailed info in http://www.webkit.org/coding/contributing.html
Steps to upload a patch to WebKit bugzilla.
- You should be in a branch where you only have the changes of your patch compared to master/trunk.
- Generate the
ChangeLog
files of your patch (this will generate theChangeLog
from the current diff not the committed patches):$ Tools/Scripts/prepare-ChangeLog
- Options:
-b #bug-number#
: This will automatically fills the first 2 lines of theChangeLog
file.-g #commit-identifier#
: This allow you to generate theChangeLog
for an already locally committed patch.-o
: It automatically opens the editor with the newChangeLog
entries.
- Options:
- Fill the
ChangeLog
files modified in the previous patch.- The first line should be the bug/patch title (already done if you used
-b #bug-number#
option). - Next line is the link to the bug (already done if you used
-b #bug-number#
option). - Then you should leave the
Reviewed by NOBODY (OOPS!).
that will be automatically filled by commit-queue when the patch lands. If it's a gardening patch (e.g. skip a LayoutTest already passing) you can change that by something likeUnreviewed gardening.
as these patches don't need to be reviwed and request to someone else to do thecq+
.
- The first line should be the bug/patch title (already done if you used
- Next you should add a description about your changes. And add comments in each methods you have modified if there's anything important to explain.
- Upload your patch:
$ Tools/Scripts/webkit-patch upload
- Options:
-g #commit-identifier#
: This allow you to upload an already locally committed patch.--request-commit
: To addcq?
flag to your patch. While you're not committer you cannot docq+
so if you've added the flagcq?
he'llcq+
the patch when her+
it.--comment
: If you want to add a comment about the patch when it's uploaded to the bugzilla.--suggest-reviewers
: Suggests you reviewers to be included inCC
(WARNING: it only works if you have agit-svn
repository properly configured (see these instructions)
webkit-patch upload
will pass the style checker and you should fix any issue before uploading it.- It also shows you the diff of your patch that is going to be uploaded in order to check that everything is right.
- Finally it requests you your credentials for https://bugs.webkit.org.
- Options:
- Then you could check in the bugzilla if the Early Warning System (EWS) detect any issue in your patch. If it doesn't apply in trunk or any port is broken because of your patch you should review your patch and upload it again.
- If EWSs are green you could add some people to
CC
in order to review your patch (maybe you already done it with--suggest-reviewers
option), be sure that the patch is marked for reviewr?
.
Other tips and tricks
Nice working prompt
Configure prompt to know that you're in a jhbuild
shell and in a Git
repository. Different versions:
- With
parse_git_branch
:$ cat ~/.bashrc ... if [ x$UNDER_JHBUILD != x ]; then PS1="\u@\h[JHBUILD]:\w\$(parse_git_branch)\$ " else PS1="${debian_chroot:+($debian_chroot)}\u@\h:\w\$(parse_git_branch)\$ " fi ...
- Without
parse_git_branch
:$ cat ~/.bashrc ... PS1='\[\e]0;\u@\h: \w\a\]${debian_chroot:+($debian_chroot)}\u@\h:\w$(__git_ps1 " (\[\033[31m\]%s\[\033[00m\])")\$ ' if [ $UNDER_JHBUILD ]; then PS1='\[\e]0;\u@\h: \w\a\]${debian_chroot:+($debian_chroot)}\u@\h[JHBUILD]:\w$(__git_ps1 " (\[\033[31m\]%s\[\033[00m\])")\$ ' fi ...
If something doesn't work, check that you have the bash-completion
package installed.
Applications using WebKitGTK+
This is a list of applications using WebKitGTK+. Specially interesting is the reference web browser Epiphany, which is GNOME's official web browser.
If you want to compile Epiphany against your compiled WebKit follow the instructions at https://live.gnome.org/Epiphany/Development#Getting_the_code_and_building
Using a chroot as working environment
These are some tips regarding the usage of a chroot as working environment.
Persistent GSettings
Sometimes you may get a warning from the GTK+ applications about GSettings like this:
GLib-GIO-Message: Using the 'memory' GSettings backend. Your settings will not be saved or shared with other applications.
When working inside the jhbuild
environment, you may need to run a session D-Bus daemon in it and make sure that the dconf
module is built:
# Make sure dconf is built and enter the jhbuild environment ./Tools/jhbuild/jhbuild-wrapper --gtk build dconf ./Tools/jhbuild/jhbuild-wrapper --gtk shell # Launch a D-Bus instance inside the environment eval "$(dbus-launch --sh-syntax)" export GSETTINGS_BACKEND=dconf # # ...do some work testing/work now... # # Kill the D-Bus daemon inside jhbuild environment before exiting kill $DBUS_SESSION_BUS_PID exit